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Revealing the participation inequality in mobile location based games

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Revealing the participation inequality in mobile location based games. / Lund, Kate; Coulton, Paul; Wilson, Andrew.
In: Computers in Entertainment (CIE), Vol. 11, No. 3, 1, 12.2014.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Lund, K, Coulton, P & Wilson, A 2014, 'Revealing the participation inequality in mobile location based games', Computers in Entertainment (CIE), vol. 11, no. 3, 1. https://doi.org/10.1145/2582186.2633433

APA

Lund, K., Coulton, P., & Wilson, A. (2014). Revealing the participation inequality in mobile location based games. Computers in Entertainment (CIE), 11(3), Article 1. https://doi.org/10.1145/2582186.2633433

Vancouver

Lund K, Coulton P, Wilson A. Revealing the participation inequality in mobile location based games. Computers in Entertainment (CIE). 2014 Dec;11(3):1. doi: 10.1145/2582186.2633433

Author

Lund, Kate ; Coulton, Paul ; Wilson, Andrew. / Revealing the participation inequality in mobile location based games. In: Computers in Entertainment (CIE). 2014 ; Vol. 11, No. 3.

Bibtex

@article{f52b004663f346878e738eb422fcd015,
title = "Revealing the participation inequality in mobile location based games",
abstract = "Free All Monsters! is a novel context aware location based mobile game and associated online web-based portal, which allows players to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world. In this paper we present the ongoing research that considers the design issues when location based games have accommodate the necessary increase of scale, how emergent behaviour manifests itself within the game and whether the notion of participation inequality is equally evident in such a system. The results show how new game behaviour is emerging from the original prototype and that participation inequality is evident in terms of player profiles. Using these result suggestions are proposed regarding how designers might overcome such effects.",
keywords = "Mobile, location, Context aware, User Generated Content, Participation",
author = "Kate Lund and Paul Coulton and Andrew Wilson",
year = "2014",
month = dec,
doi = "10.1145/2582186.2633433",
language = "English",
volume = "11",
journal = "Computers in Entertainment (CIE)",
issn = "1544-3574",
publisher = "Association for Computing Machinery (ACM)",
number = "3",

}

RIS

TY - JOUR

T1 - Revealing the participation inequality in mobile location based games

AU - Lund, Kate

AU - Coulton, Paul

AU - Wilson, Andrew

PY - 2014/12

Y1 - 2014/12

N2 - Free All Monsters! is a novel context aware location based mobile game and associated online web-based portal, which allows players to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world. In this paper we present the ongoing research that considers the design issues when location based games have accommodate the necessary increase of scale, how emergent behaviour manifests itself within the game and whether the notion of participation inequality is equally evident in such a system. The results show how new game behaviour is emerging from the original prototype and that participation inequality is evident in terms of player profiles. Using these result suggestions are proposed regarding how designers might overcome such effects.

AB - Free All Monsters! is a novel context aware location based mobile game and associated online web-based portal, which allows players to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world. In this paper we present the ongoing research that considers the design issues when location based games have accommodate the necessary increase of scale, how emergent behaviour manifests itself within the game and whether the notion of participation inequality is equally evident in such a system. The results show how new game behaviour is emerging from the original prototype and that participation inequality is evident in terms of player profiles. Using these result suggestions are proposed regarding how designers might overcome such effects.

KW - Mobile

KW - location

KW - Context aware

KW - User Generated Content

KW - Participation

U2 - 10.1145/2582186.2633433

DO - 10.1145/2582186.2633433

M3 - Journal article

VL - 11

JO - Computers in Entertainment (CIE)

JF - Computers in Entertainment (CIE)

SN - 1544-3574

IS - 3

M1 - 1

ER -