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S60 Programming: A Tutorial Guide.

Research output: Book/Report/ProceedingsBook

Published

Standard

S60 Programming: A Tutorial Guide. / Coulton, Paul; Edwards, Reuben; Clemson, Helen.

Wiley and Symbian Press, 2007. 328 p.

Research output: Book/Report/ProceedingsBook

Harvard

Coulton, P, Edwards, R & Clemson, H 2007, S60 Programming: A Tutorial Guide. Wiley and Symbian Press.

APA

Coulton, P., Edwards, R., & Clemson, H. (2007). S60 Programming: A Tutorial Guide. Wiley and Symbian Press.

Vancouver

Coulton P, Edwards R, Clemson H. S60 Programming: A Tutorial Guide. Wiley and Symbian Press, 2007. 328 p.

Author

Coulton, Paul ; Edwards, Reuben ; Clemson, Helen. / S60 Programming: A Tutorial Guide. Wiley and Symbian Press, 2007. 328 p.

Bibtex

@book{93373c4db517485b8d85554a53e4497d,
title = "S60 Programming: A Tutorial Guide.",
abstract = "Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.",
author = "Paul Coulton and Reuben Edwards and Helen Clemson",
year = "2007",
month = "2",
language = "English",
isbn = "978-0-470-02765-3",
publisher = "Wiley and Symbian Press",

}

RIS

TY - BOOK

T1 - S60 Programming: A Tutorial Guide.

AU - Coulton, Paul

AU - Edwards, Reuben

AU - Clemson, Helen

PY - 2007/2

Y1 - 2007/2

N2 - Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.

AB - Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.

M3 - Book

SN - 978-0-470-02765-3

BT - S60 Programming: A Tutorial Guide.

PB - Wiley and Symbian Press

ER -