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  • Sketching_Drawing

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019November 2019 Article No.: 18 Pages 1–10https://doi.org/10.1145/3363384.3363402

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    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

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Sketching & drawing as future inquiry in HCI

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date19/11/2019
Host publicationHTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019
Place of PublicationNew York
PublisherACM
Number of pages10
ISBN (electronic)9781450372039
<mark>Original language</mark>English
EventHalfway to the Future Symposium 2019 - Albert Hall Conference Centre, Nottingham, United Kingdom
Duration: 19/11/201920/11/2019
https://www.halfwaytothefuture.org/

Symposium

SymposiumHalfway to the Future Symposium 2019
Country/TerritoryUnited Kingdom
CityNottingham
Period19/11/1920/11/19
Internet address

Publication series

NameACM International Conference Proceeding Series
PublisherACM

Symposium

SymposiumHalfway to the Future Symposium 2019
Country/TerritoryUnited Kingdom
CityNottingham
Period19/11/1920/11/19
Internet address

Abstract

Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider ‘world-building’ in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.

Bibliographic note

© ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019November 2019 Article No.: 18 Pages 1–10https://doi.org/10.1145/3363384.3363402