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  • Sketching_Drawing

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019November 2019 Article No.: 18 Pages 1–10https://doi.org/10.1145/3363384.3363402

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Sketching & drawing as future inquiry in HCI

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Sketching & drawing as future inquiry in HCI. / Sturdee, M.; Lindley, J.
HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. New York: ACM, 2019. 18 (ACM International Conference Proceeding Series).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sturdee, M & Lindley, J 2019, Sketching & drawing as future inquiry in HCI. in HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019., 18, ACM International Conference Proceeding Series, ACM, New York, Halfway to the Future Symposium 2019, Nottingham, United Kingdom, 19/11/19. https://doi.org/10.1145/3363384.3363402

APA

Sturdee, M., & Lindley, J. (2019). Sketching & drawing as future inquiry in HCI. In HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019 Article 18 (ACM International Conference Proceeding Series). ACM. https://doi.org/10.1145/3363384.3363402

Vancouver

Sturdee M, Lindley J. Sketching & drawing as future inquiry in HCI. In HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. New York: ACM. 2019. 18. (ACM International Conference Proceeding Series). doi: 10.1145/3363384.3363402

Author

Sturdee, M. ; Lindley, J. / Sketching & drawing as future inquiry in HCI. HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. New York : ACM, 2019. (ACM International Conference Proceeding Series).

Bibtex

@inproceedings{5e2e869f001e42cd96272718b8ea6565,
title = "Sketching & drawing as future inquiry in HCI",
abstract = "Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider {\textquoteleft}world-building{\textquoteright} in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.",
author = "M. Sturdee and J. Lindley",
note = "{\textcopyright} ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019November 2019 Article No.: 18 Pages 1–10https://doi.org/10.1145/3363384.3363402; Halfway to the Future Symposium 2019 ; Conference date: 19-11-2019 Through 20-11-2019",
year = "2019",
month = nov,
day = "19",
doi = "10.1145/3363384.3363402",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "ACM",
booktitle = "HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019",
url = "https://www.halfwaytothefuture.org/",

}

RIS

TY - GEN

T1 - Sketching & drawing as future inquiry in HCI

AU - Sturdee, M.

AU - Lindley, J.

N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in HTTF 2019: Proceedings of the Halfway to the Future Symposium 2019November 2019 Article No.: 18 Pages 1–10https://doi.org/10.1145/3363384.3363402

PY - 2019/11/19

Y1 - 2019/11/19

N2 - Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider ‘world-building’ in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.

AB - Creating visual imagery helps us to situate ourselves within unknown worlds, processes, make connections, and find solutions. By exploring drawn ideas for novel technologies, we can examine the implications of their place in the world. Drawing, or sketching, for future inquiry in Human Computer Interaction (HCI) can be a stand-alone investigative approach, part of a wider ‘world-building’ in design fiction, or simply ideation around a concept. By examining instances of existing practice in HCI, in this paper we establish recommendations and rationales for those wishing to utilise sketching and drawing within their research. We examine approaches ranging from ideation, diagramming, scenario building, comics creation and artistic representation to create a model for sketching and drawing as future inquiry for HCI. This work also reflects on the ways in which these arts can inform and elucidate research and practice in HCI, and makes recommendations for the field, within its teaching, processes and outcomes.

U2 - 10.1145/3363384.3363402

DO - 10.1145/3363384.3363402

M3 - Conference contribution/Paper

T3 - ACM International Conference Proceeding Series

BT - HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019

PB - ACM

CY - New York

T2 - Halfway to the Future Symposium 2019

Y2 - 19 November 2019 through 20 November 2019

ER -