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Sound is not a simulation: methodologies for examining the experience of soundscapes

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter

Published
Publication date2010
Host publicationGame sound technology and player interaction: concepts and developments
EditorsMark Grimshaw
Place of PublicationHershey, Penn.
PublisherInformation Science Reference
Pages44-59
Number of pages16
ISBN (print)9781616928285
<mark>Original language</mark>English

Abstract

In order to design a computer game soundscape that allows a game player to feel immersed in their virtual world, we must understand how we navigate and understand the real world soundscape. In this chapter I will explore how sound, particularly in urban spaces, is increasingly categorised as noise, ignoring both the social significance of any soundscape and how we use sound to interpret and negotiate space. I will explore innovative methodologies for identifying an individual’s perception of soundscapes. Designing virtual soundscapes without prior investigation into their cultural and social meaning could prove problematic.