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User Engagement Continuum: Art Engagement and Exploration with Augmented Reality

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Publication date2018
Host publicationAugmented Reality Art: From an Emerging Technology to a Novel Creative Medium
EditorsVladimir Geroimenko
Place of PublicationCham
PublisherSpringer
Pages329-342
Number of pages14
ISBN (Electronic)9783319699325
ISBN (Print)9783319699318
Original languageEnglish

Publication series

NameSpringer Series on Cultural Computing
PublisherSpringer

Abstract

The most common way to consume art is through observation and acknowledgement of its existence. From the viewpoint of preserving art and cultural heritage, such passive consumption seems adequate. From the viewpoint of preserving art and cultural heritage, such passive consumption seems adequate. Yet, passive consumptions hinders users’ potential for exploration, creation and expression by not allowing to build upon existing artworks. Novel technologies could change this and augmented reality (AR) is one of the most promising by offering the possibility of mixing physical artworks with digitally augmented users’ creations and/or curation of personalised exhibitions. However, novel technologies could change this and augmented reality (AR) is one of the most promising by offering the possibility of mixing physical artworks with digitally augmented users’ creations and/or curation of personalised exhibitions. In a similar way that web enabled users to become active participants in, for example, commenting, sharing views, rating and deciding on the course of television shows in real time, AR could act as a medium to leave digital augmentation of artworks in real physical spaces. In this chapter, several AR ideas and solutions are presented with a common theme: each allows users to engage with art or cultural heritage in different ways. The chapter finishes with a presentation of user engagement continuum based on how AR solutions support engagement with artwork consumption and creation, and concludes with implications such AR solution would present.