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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Using children’s literature to introduce computing principles and concepts in primary schools
T2 - The 14th Workshop in Primary and Secondary Computing Education
AU - Twigg, Sarah
AU - Blair, Lynne
AU - Winter, Emily
PY - 2019/10/23
Y1 - 2019/10/23
N2 - With the recent paradigm shift in the teaching of computing and computational thinking skills, schools are engaging pupils as young as five in learning principles and concepts of programming. However, there are still many challenges within primary computing education, including the cost and availability of resources, and teachers’ familiarity and/or confidence with these resources. In this paper, we offer an approach that develops a creative story-based pedagogy to address constraints such as these and facilitate the development of lesson plans supporting scaffolding and differentiation. Children’s literature is used to introduce concepts such as pattern matching, abstraction and algorithms, along with the three main programming constructs of sequencing, repetition and selection. Through four stages of Read- Act-Model-Program (RAMP), we present a set of unplugged and Scratch-based activities and reflect on the potential impact of this educational opportunity to inspire an early interest in computing.
AB - With the recent paradigm shift in the teaching of computing and computational thinking skills, schools are engaging pupils as young as five in learning principles and concepts of programming. However, there are still many challenges within primary computing education, including the cost and availability of resources, and teachers’ familiarity and/or confidence with these resources. In this paper, we offer an approach that develops a creative story-based pedagogy to address constraints such as these and facilitate the development of lesson plans supporting scaffolding and differentiation. Children’s literature is used to introduce concepts such as pattern matching, abstraction and algorithms, along with the three main programming constructs of sequencing, repetition and selection. Through four stages of Read- Act-Model-Program (RAMP), we present a set of unplugged and Scratch-based activities and reflect on the potential impact of this educational opportunity to inspire an early interest in computing.
U2 - 10.1145/3361721.3362116
DO - 10.1145/3361721.3362116
M3 - Conference contribution/Paper
SN - 9781450377041
BT - WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education
PB - ACM
CY - New York
Y2 - 23 October 2019 through 25 October 2019
ER -