Home > Research > Publications & Outputs > Using children’s literature to introduce comput...

Electronic data

  • WiPSCE_2019_accepted and changes

    Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION, {VOL#, ISS#, (DATE)} http://doi.acm.org/10.1145/nnnnnn.nnnnnn

    Accepted author manuscript, 332 KB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

Links

Text available via DOI:

View graph of relations

Using children’s literature to introduce computing principles and concepts in primary schools: work in progress

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Using children’s literature to introduce computing principles and concepts in primary schools: work in progress. / Twigg, Sarah; Blair, Lynne; Winter, Emily.
WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education. New York: ACM, 2019. 23.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Twigg, S, Blair, L & Winter, E 2019, Using children’s literature to introduce computing principles and concepts in primary schools: work in progress. in WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education., 23, ACM, New York, The 14th Workshop in Primary and Secondary Computing Education, Glasgow, United Kingdom, 23/10/19. https://doi.org/10.1145/3361721.3362116, https://doi.org/10.1145/3361721.3362116

APA

Vancouver

Twigg S, Blair L, Winter E. Using children’s literature to introduce computing principles and concepts in primary schools: work in progress. In WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education. New York: ACM. 2019. 23 doi: 10.1145/3361721.3362116, 10.1145/3361721.3362116

Author

Twigg, Sarah ; Blair, Lynne ; Winter, Emily. / Using children’s literature to introduce computing principles and concepts in primary schools : work in progress. WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education. New York : ACM, 2019.

Bibtex

@inproceedings{c644ba5bd297424cb6e7964d4cc7dbb2,
title = "Using children{\textquoteright}s literature to introduce computing principles and concepts in primary schools: work in progress",
abstract = "With the recent paradigm shift in the teaching of computing and computational thinking skills, schools are engaging pupils as young as five in learning principles and concepts of programming. However, there are still many challenges within primary computing education, including the cost and availability of resources, and teachers{\textquoteright} familiarity and/or confidence with these resources. In this paper, we offer an approach that develops a creative story-based pedagogy to address constraints such as these and facilitate the development of lesson plans supporting scaffolding and differentiation. Children{\textquoteright}s literature is used to introduce concepts such as pattern matching, abstraction and algorithms, along with the three main programming constructs of sequencing, repetition and selection. Through four stages of Read- Act-Model-Program (RAMP), we present a set of unplugged and Scratch-based activities and reflect on the potential impact of this educational opportunity to inspire an early interest in computing.",
author = "Sarah Twigg and Lynne Blair and Emily Winter",
year = "2019",
month = oct,
day = "23",
doi = "10.1145/3361721.3362116",
language = "English",
isbn = "9781450377041",
booktitle = "WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education",
publisher = "ACM",
note = "The 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019 ; Conference date: 23-10-2019 Through 25-10-2019",
url = "https://www.wipsce.org/2019/",

}

RIS

TY - GEN

T1 - Using children’s literature to introduce computing principles and concepts in primary schools

T2 - The 14th Workshop in Primary and Secondary Computing Education

AU - Twigg, Sarah

AU - Blair, Lynne

AU - Winter, Emily

PY - 2019/10/23

Y1 - 2019/10/23

N2 - With the recent paradigm shift in the teaching of computing and computational thinking skills, schools are engaging pupils as young as five in learning principles and concepts of programming. However, there are still many challenges within primary computing education, including the cost and availability of resources, and teachers’ familiarity and/or confidence with these resources. In this paper, we offer an approach that develops a creative story-based pedagogy to address constraints such as these and facilitate the development of lesson plans supporting scaffolding and differentiation. Children’s literature is used to introduce concepts such as pattern matching, abstraction and algorithms, along with the three main programming constructs of sequencing, repetition and selection. Through four stages of Read- Act-Model-Program (RAMP), we present a set of unplugged and Scratch-based activities and reflect on the potential impact of this educational opportunity to inspire an early interest in computing.

AB - With the recent paradigm shift in the teaching of computing and computational thinking skills, schools are engaging pupils as young as five in learning principles and concepts of programming. However, there are still many challenges within primary computing education, including the cost and availability of resources, and teachers’ familiarity and/or confidence with these resources. In this paper, we offer an approach that develops a creative story-based pedagogy to address constraints such as these and facilitate the development of lesson plans supporting scaffolding and differentiation. Children’s literature is used to introduce concepts such as pattern matching, abstraction and algorithms, along with the three main programming constructs of sequencing, repetition and selection. Through four stages of Read- Act-Model-Program (RAMP), we present a set of unplugged and Scratch-based activities and reflect on the potential impact of this educational opportunity to inspire an early interest in computing.

U2 - 10.1145/3361721.3362116

DO - 10.1145/3361721.3362116

M3 - Conference contribution/Paper

SN - 9781450377041

BT - WiPSCE'19 Proceedings of the 14th Workshop in Primary and Secondary Computing Education

PB - ACM

CY - New York

Y2 - 23 October 2019 through 25 October 2019

ER -