Rights statement: The final, definitive version of this article has been published in the Journal, Architecture and Culture, 4 (1), 2016, © Informa Plc
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Final published version
Licence: CC BY: Creative Commons Attribution 4.0 International License
Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Using game design as a frame for evaluating experiences in hybrid digital/physical spaces
AU - Salinas, Lara
AU - Coulton, Paul
AU - Dunn, Nicholas Simon
PY - 2016/3/16
Y1 - 2016/3/16
N2 - This paper explores the perceptions of public and privateinformation spaces through the creation of a novel experience, knownas Chattr, wherein a physical public space was created within whichpeople’s conversations and actions were subject to some of the rulesthat would normally apply to interactions taking place in online socialnetworks. The authors consider people’s experience of Chattr at twodifferent venues, and use games design as a lens through which toevaluate such hybrid experiences. This games lens frames Chattr as asystem whose formal structure is governed by rules operating at threelevels: constitutive, operational and implicit, and helps identify howdifferences in each venue altered the nature of the experience. Webelieve using game design in this way, to frame physical/digital spaces,helps a greater understanding of the complexity of our interactions insuch spaces by revealing how the different digital and physical rulesgoverning these spaces ultimately affects our behavior.
AB - This paper explores the perceptions of public and privateinformation spaces through the creation of a novel experience, knownas Chattr, wherein a physical public space was created within whichpeople’s conversations and actions were subject to some of the rulesthat would normally apply to interactions taking place in online socialnetworks. The authors consider people’s experience of Chattr at twodifferent venues, and use games design as a lens through which toevaluate such hybrid experiences. This games lens frames Chattr as asystem whose formal structure is governed by rules operating at threelevels: constitutive, operational and implicit, and helps identify howdifferences in each venue altered the nature of the experience. Webelieve using game design in this way, to frame physical/digital spaces,helps a greater understanding of the complexity of our interactions insuch spaces by revealing how the different digital and physical rulesgoverning these spaces ultimately affects our behavior.
KW - rules
KW - space
KW - games
KW - privacy
U2 - 10.1080/20507828.2015.1094227
DO - 10.1080/20507828.2015.1094227
M3 - Journal article
VL - 4
SP - 115
EP - 135
JO - Architecture and Culture
JF - Architecture and Culture
SN - 2050-7828
IS - 1
ER -