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Using game design as a frame for evaluating experiences in hybrid digital/physical spaces

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Using game design as a frame for evaluating experiences in hybrid digital/physical spaces. / Salinas, Lara; Coulton, Paul; Dunn, Nicholas Simon.
In: Architecture and Culture, Vol. 4, No. 1, 16.03.2016, p. 115-135.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Salinas L, Coulton P, Dunn NS. Using game design as a frame for evaluating experiences in hybrid digital/physical spaces. Architecture and Culture. 2016 Mar 16;4(1):115-135. doi: 10.1080/20507828.2015.1094227

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Bibtex

@article{87c0ff0ac0574afbaf088797c520394c,
title = "Using game design as a frame for evaluating experiences in hybrid digital/physical spaces",
abstract = "This paper explores the perceptions of public and privateinformation spaces through the creation of a novel experience, knownas Chattr, wherein a physical public space was created within whichpeople{\textquoteright}s conversations and actions were subject to some of the rulesthat would normally apply to interactions taking place in online socialnetworks. The authors consider people{\textquoteright}s experience of Chattr at twodifferent venues, and use games design as a lens through which toevaluate such hybrid experiences. This games lens frames Chattr as asystem whose formal structure is governed by rules operating at threelevels: constitutive, operational and implicit, and helps identify howdifferences in each venue altered the nature of the experience. Webelieve using game design in this way, to frame physical/digital spaces,helps a greater understanding of the complexity of our interactions insuch spaces by revealing how the different digital and physical rulesgoverning these spaces ultimately affects our behavior.",
keywords = "rules, space, games, privacy",
author = "Lara Salinas and Paul Coulton and Dunn, {Nicholas Simon}",
year = "2016",
month = mar,
day = "16",
doi = "10.1080/20507828.2015.1094227",
language = "English",
volume = "4",
pages = "115--135",
journal = "Architecture and Culture",
issn = "2050-7828",
publisher = "Taylor and Francis Ltd.",
number = "1",

}

RIS

TY - JOUR

T1 - Using game design as a frame for evaluating experiences in hybrid digital/physical spaces

AU - Salinas, Lara

AU - Coulton, Paul

AU - Dunn, Nicholas Simon

PY - 2016/3/16

Y1 - 2016/3/16

N2 - This paper explores the perceptions of public and privateinformation spaces through the creation of a novel experience, knownas Chattr, wherein a physical public space was created within whichpeople’s conversations and actions were subject to some of the rulesthat would normally apply to interactions taking place in online socialnetworks. The authors consider people’s experience of Chattr at twodifferent venues, and use games design as a lens through which toevaluate such hybrid experiences. This games lens frames Chattr as asystem whose formal structure is governed by rules operating at threelevels: constitutive, operational and implicit, and helps identify howdifferences in each venue altered the nature of the experience. Webelieve using game design in this way, to frame physical/digital spaces,helps a greater understanding of the complexity of our interactions insuch spaces by revealing how the different digital and physical rulesgoverning these spaces ultimately affects our behavior.

AB - This paper explores the perceptions of public and privateinformation spaces through the creation of a novel experience, knownas Chattr, wherein a physical public space was created within whichpeople’s conversations and actions were subject to some of the rulesthat would normally apply to interactions taking place in online socialnetworks. The authors consider people’s experience of Chattr at twodifferent venues, and use games design as a lens through which toevaluate such hybrid experiences. This games lens frames Chattr as asystem whose formal structure is governed by rules operating at threelevels: constitutive, operational and implicit, and helps identify howdifferences in each venue altered the nature of the experience. Webelieve using game design in this way, to frame physical/digital spaces,helps a greater understanding of the complexity of our interactions insuch spaces by revealing how the different digital and physical rulesgoverning these spaces ultimately affects our behavior.

KW - rules

KW - space

KW - games

KW - privacy

U2 - 10.1080/20507828.2015.1094227

DO - 10.1080/20507828.2015.1094227

M3 - Journal article

VL - 4

SP - 115

EP - 135

JO - Architecture and Culture

JF - Architecture and Culture

SN - 2050-7828

IS - 1

ER -