Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Using the physicality of NFC to combat grokking of the check-in mechanic
AU - Nandwani, Avinash
AU - Coulton, Paul
AU - Edwards, Reuben
PY - 2011/9/28
Y1 - 2011/9/28
N2 - Checking-in to social networks to inform ‘friends’ of a user’s up-to-date location and activities is becoming part of the information we reveal. However, it is possible for users to ‘cheat’ the system to gain extra points as the granularity of the positioning technologies allows a user to check-in to location they may not actually be physically present within. Whilst such actions may be of little concern to players they are significant to locations using such systems as a means of increasing engagement with customers. In this paper we present a system that prevents such abuse of the check-in mechanic by requiring a user to physically check-in at a location. This system allows location owners to validate location check-ins and provide added value services and an enhanced social experience by directly interacting with those utilizing such services.
AB - Checking-in to social networks to inform ‘friends’ of a user’s up-to-date location and activities is becoming part of the information we reveal. However, it is possible for users to ‘cheat’ the system to gain extra points as the granularity of the positioning technologies allows a user to check-in to location they may not actually be physically present within. Whilst such actions may be of little concern to players they are significant to locations using such systems as a means of increasing engagement with customers. In this paper we present a system that prevents such abuse of the check-in mechanic by requiring a user to physically check-in at a location. This system allows location owners to validate location check-ins and provide added value services and an enhanced social experience by directly interacting with those utilizing such services.
KW - NFC
KW - checkins
KW - Physicality
KW - grokking
KW - games
KW - game mechanics
U2 - 10.1145/2181037.2181087
DO - 10.1145/2181037.2181087
M3 - Conference contribution/Paper
SN - 978-1-4503-0816-8
SP - 287
EP - 290
BT - MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
PB - ACM
CY - New York
T2 - MindTrek 2011
Y2 - 28 September 2011 through 30 September 2011
ER -