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Using the physicality of NFC to combat grokking of the check-in mechanic

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Using the physicality of NFC to combat grokking of the check-in mechanic. / Nandwani, Avinash; Coulton, Paul; Edwards, Reuben.
MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, 2011. p. 287-290.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Nandwani, A, Coulton, P & Edwards, R 2011, Using the physicality of NFC to combat grokking of the check-in mechanic. in MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM, New York, pp. 287-290, MindTrek 2011, Tampere, Finland, 28/09/11. https://doi.org/10.1145/2181037.2181087

APA

Nandwani, A., Coulton, P., & Edwards, R. (2011). Using the physicality of NFC to combat grokking of the check-in mechanic. In MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 287-290). ACM. https://doi.org/10.1145/2181037.2181087

Vancouver

Nandwani A, Coulton P, Edwards R. Using the physicality of NFC to combat grokking of the check-in mechanic. In MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM. 2011. p. 287-290 doi: 10.1145/2181037.2181087

Author

Nandwani, Avinash ; Coulton, Paul ; Edwards, Reuben. / Using the physicality of NFC to combat grokking of the check-in mechanic. MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York : ACM, 2011. pp. 287-290

Bibtex

@inproceedings{81d58167d90a437aa1f7973859398472,
title = "Using the physicality of NFC to combat grokking of the check-in mechanic",
abstract = "Checking-in to social networks to inform {\textquoteleft}friends{\textquoteright} of a user{\textquoteright}s up-to-date location and activities is becoming part of the information we reveal. However, it is possible for users to {\textquoteleft}cheat{\textquoteright} the system to gain extra points as the granularity of the positioning technologies allows a user to check-in to location they may not actually be physically present within. Whilst such actions may be of little concern to players they are significant to locations using such systems as a means of increasing engagement with customers. In this paper we present a system that prevents such abuse of the check-in mechanic by requiring a user to physically check-in at a location. This system allows location owners to validate location check-ins and provide added value services and an enhanced social experience by directly interacting with those utilizing such services.",
keywords = "NFC, checkins, Physicality, grokking, games, game mechanics",
author = "Avinash Nandwani and Paul Coulton and Reuben Edwards",
year = "2011",
month = sep,
day = "28",
doi = "10.1145/2181037.2181087",
language = "English",
isbn = "978-1-4503-0816-8",
pages = "287--290",
booktitle = "MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments",
publisher = "ACM",
note = "MindTrek 2011 ; Conference date: 28-09-2011 Through 30-09-2011",

}

RIS

TY - GEN

T1 - Using the physicality of NFC to combat grokking of the check-in mechanic

AU - Nandwani, Avinash

AU - Coulton, Paul

AU - Edwards, Reuben

PY - 2011/9/28

Y1 - 2011/9/28

N2 - Checking-in to social networks to inform ‘friends’ of a user’s up-to-date location and activities is becoming part of the information we reveal. However, it is possible for users to ‘cheat’ the system to gain extra points as the granularity of the positioning technologies allows a user to check-in to location they may not actually be physically present within. Whilst such actions may be of little concern to players they are significant to locations using such systems as a means of increasing engagement with customers. In this paper we present a system that prevents such abuse of the check-in mechanic by requiring a user to physically check-in at a location. This system allows location owners to validate location check-ins and provide added value services and an enhanced social experience by directly interacting with those utilizing such services.

AB - Checking-in to social networks to inform ‘friends’ of a user’s up-to-date location and activities is becoming part of the information we reveal. However, it is possible for users to ‘cheat’ the system to gain extra points as the granularity of the positioning technologies allows a user to check-in to location they may not actually be physically present within. Whilst such actions may be of little concern to players they are significant to locations using such systems as a means of increasing engagement with customers. In this paper we present a system that prevents such abuse of the check-in mechanic by requiring a user to physically check-in at a location. This system allows location owners to validate location check-ins and provide added value services and an enhanced social experience by directly interacting with those utilizing such services.

KW - NFC

KW - checkins

KW - Physicality

KW - grokking

KW - games

KW - game mechanics

U2 - 10.1145/2181037.2181087

DO - 10.1145/2181037.2181087

M3 - Conference contribution/Paper

SN - 978-1-4503-0816-8

SP - 287

EP - 290

BT - MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments

PB - ACM

CY - New York

T2 - MindTrek 2011

Y2 - 28 September 2011 through 30 September 2011

ER -