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Utilising RFID for mixed reality mobile games.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Published

Standard

Utilising RFID for mixed reality mobile games. / Rashid, Omer; Coulton, Paul; Edwards, Reuben; Bamford, William.

Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on. IEEE, 2006. p. 459-460.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Rashid, O, Coulton, P, Edwards, R & Bamford, W 2006, Utilising RFID for mixed reality mobile games. in Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on. IEEE, pp. 459-460, IEEE International Conference on Consumer Electronics, Las Vegas, USA, 7/01/06. https://doi.org/10.1109/ICCE.2006.1598509

APA

Rashid, O., Coulton, P., Edwards, R., & Bamford, W. (2006). Utilising RFID for mixed reality mobile games. In Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on (pp. 459-460). IEEE. https://doi.org/10.1109/ICCE.2006.1598509

Vancouver

Rashid O, Coulton P, Edwards R, Bamford W. Utilising RFID for mixed reality mobile games. In Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on. IEEE. 2006. p. 459-460 https://doi.org/10.1109/ICCE.2006.1598509

Author

Rashid, Omer ; Coulton, Paul ; Edwards, Reuben ; Bamford, William. / Utilising RFID for mixed reality mobile games. Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on. IEEE, 2006. pp. 459-460

Bibtex

@inproceedings{f3186bca916e4b6aa695119b6965b792,
title = "Utilising RFID for mixed reality mobile games.",
abstract = "RFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones.",
author = "Omer Rashid and Paul Coulton and Reuben Edwards and William Bamford",
note = "ISBN: 0-7803-9459-3 {"}{\textcopyright}2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.{"} {"}This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.{"}; IEEE International Conference on Consumer Electronics ; Conference date: 07-01-2006 Through 11-01-2006",
year = "2006",
month = jan,
doi = "10.1109/ICCE.2006.1598509",
language = "English",
isbn = "0-7803-9459-3",
pages = "459--460",
booktitle = "Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - Utilising RFID for mixed reality mobile games.

AU - Rashid, Omer

AU - Coulton, Paul

AU - Edwards, Reuben

AU - Bamford, William

N1 - ISBN: 0-7803-9459-3 "©2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE." "This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder."

PY - 2006/1

Y1 - 2006/1

N2 - RFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones.

AB - RFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones.

U2 - 10.1109/ICCE.2006.1598509

DO - 10.1109/ICCE.2006.1598509

M3 - Conference contribution/Paper

SN - 0-7803-9459-3

SP - 459

EP - 460

BT - Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on

PB - IEEE

T2 - IEEE International Conference on Consumer Electronics

Y2 - 7 January 2006 through 11 January 2006

ER -