Accepted author manuscript, 4.59 MB, PDF document
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - Vapourworlds and design fiction
T2 - EAD 2017
AU - Coulton, Paul
AU - Lindley, Joseph Galen
PY - 2017/4/12
Y1 - 2017/4/12
N2 - There is a long tradition of designers creating visions of technologicalfutures. We contrast the properties of two related types of future envisionment,whose commonality is using ‘world building’ to showcase or prototypetechnological concepts. We consider commercial visions that depict potential futureproducts within possible future worlds, and by extending the concept ofVapourware we term these ‘Vapourworlds’. We contrast Vapourworlds with DesignFictions, a class of envisionment that inherits qualities of criticality and explorationfrom its familial antecedents’ radical design and critical design. By comparing thesetwo approaches we intend to shed light on both. Superficially these world buildingendeavours appear similar, yet under the surface an underlying difference inintentionality permeates the substance of both practices. We conclude with aposition that by highlighting the contrasts between these practices, mutuallybeneficial insights become apparent.
AB - There is a long tradition of designers creating visions of technologicalfutures. We contrast the properties of two related types of future envisionment,whose commonality is using ‘world building’ to showcase or prototypetechnological concepts. We consider commercial visions that depict potential futureproducts within possible future worlds, and by extending the concept ofVapourware we term these ‘Vapourworlds’. We contrast Vapourworlds with DesignFictions, a class of envisionment that inherits qualities of criticality and explorationfrom its familial antecedents’ radical design and critical design. By comparing thesetwo approaches we intend to shed light on both. Superficially these world buildingendeavours appear similar, yet under the surface an underlying difference inintentionality permeates the substance of both practices. We conclude with aposition that by highlighting the contrasts between these practices, mutuallybeneficial insights become apparent.
KW - Design Fiction
KW - Vapourware
KW - Vapourworlds
KW - Design Futures
M3 - Conference contribution/Paper
BT - Proceedings of EAD 2017
Y2 - 11 April 2017 through 14 April 2017
ER -