Seeing the spaces in between: Philosophical perspectives for exploring spatial configurations in games
Activity: Talk or presentation types › Oral presentation
As part of a broad exploration of More-than Human Centered Design approaches to address design for the Internet of Things (IoT) this paper presents the usage of a unique spatial model designed to facilitate object-oriented perspectives of IoT through a board game. The Internet of Things Board Game was designed to explore this inter-spatial model of interactivity between human and non-human objects, by presenting a philosophical appropriation of Michel Foucault’s concept of heterotopias or places of otherness. Through these heterotopic perspectives unique spaces are imagined between humans and non-humans in the IoT
Title | Affecting Game Space |
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Date | 3/09/21 → 3/09/21 |
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Location | online |
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City | Edinburgh |
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Country/Territory | United Kingdom |
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Degree of recognition | International event |
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