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Results for gamification

Activities

  1. Social Media and Gamification

    Coulton, P. (Speaker)

    17/07/2012

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  2. Moving Beyond Points and Badges to Using Games as a Lens for UX Design

    Coulton, P. (Speaker)

    13/07/2012

    Activity: Talk or presentation typesInvited talk

  3. Social Media

    Coulton, P. (Speaker)

    8/03/2012

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  4. Gamification: Brilliant or Bullshit?

    Coulton, P. (Speaker)

    17/09/2011

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

  5. Gamification: Will it Yeild and Epic Win?

    Coulton, P. (Speaker)

    26/05/2011

    Activity: Talk or presentation typesPublic Lecture/ Debate/Seminar

Publications & Outputs

  1. Enhancing EFL/ESL instruction through gamification: a comprehensive review of empirical evidence

    Chan, S. & Lo, N., 14/08/2024, In: Frontiers in Education. 9, 1395155.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  2. Serious gaming as a means of facilitating truly smart cities: a narrative review

    Cavada, M. & Rogers, C., 1/06/2020, In: Behaviour and Information Technology. 39, 6, p. 695-710 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. The role of game design in addressing behavioural change

    Coulton, P., 22/04/2015, Proceedings for 11th European Academy of Design Conference. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Utilising games to generate awareness regarding gender inequality in parliament

    Christou, E., Blaney, A. & Dunn, N., 25/03/2015. 21 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  5. Mobilizing gamification

    Coulton, P., 01/2015, The gameful world: approaches, issues, applications. Walz, S. & Deterding, S. (eds.). Cambridge, Mass.: MIT Press, p. 561-563 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  6. Gamification: The Rhetoric Wars

    Walz, S. (Designer) & Coulton, P. (Designer), 03/2011

    Research output: Exhibits, objects and web-based outputsArtefact