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Results for Gaze

Publications & Outputs

  1. Touch input and gaze correlation on tablets

    Weill-Tessier, P. & Gellersen, H., 2018, Smart Innovation, Systems and Technologies. Czarnowski, I., Howlett, R. & Jain, L. (eds.). Cham: Springer Science and Business Media Deutschland GmbH, p. 287-296 10 p. (Smart Innovation, Systems and Technologies; vol. 73).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Gaze + Pinch interaction in virtual reality

    Pfeuffer, K., Mayer, B., Mardanbegi, D. & Gellersen, H., 16/10/2017, SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction. Association for Computing Machinery, Inc, p. 99-108 10 p. (SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Behavioral Analysis of Smooth Pursuit Eye Movements for Interaction

    Ramirez Gomez, A. & Gellersen, H-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  4. GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay

    Ramirez Gomez, A. & Gellersen, H-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  5. The influence of pupil alignment on spectator address in Manet's portraiture

    Donnelly, N., Harland, E. J., Thompson, N. & Liversedge, S. P., 1/05/2017, In: Psychology of Aesthetics, Creativity, and the Arts. 11, 2, p. 167-178 12 p.

    Research output: Contribution to journalJournal articlepeer-review

  6. Social attention in children with epilepsy

    Lunn, J. F., Donovan, T., Litchfield, D., Lewis, C. N., Davies, R. A. I. & Crawford, T. J., 04/2017, In: Brain and Cognition. 113, p. 76-84 9 p.

    Research output: Contribution to journalJournal articlepeer-review

  7. Exploration of smooth pursuit eye movements for gaze calibration in games

    Ramirez Gomez, A., 2017, Lancaster University. 69 p.

    Research output: ThesisMaster's Thesis

  8. Fixed in time and "Time in Motion": Mobility of vision through a SenseCam lens

    Lindley, S. E., Harper, R., Randall, D., Glancy, M. & Smyth, N., 2009, MobileHCI '09 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services. New York: ACM, 2

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review