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Publications & Outputs

  1. NOVA: Rendering Virtual Worlds with Humans for Computer Vision Tasks

    Kerim, A., Aslan, C., Celikcan, U., Erdem, E. & Erdem, A., 14/04/2021, (Accepted/In press) In: Computer Graphics Forum.

    Research output: Contribution to journalJournal articlepeer-review

  2. Computer models of saliency alone fail to predict subjective visual attention to landmarks during observed navigation

    Yesiltepe, D., Ozbil Torun, A., Coutrot, A., Hornberger, M., Conroy-Dalton, R. & Spiers, H., 1/03/2021, In: Spatial Cognition and Computation. 21, 1

    Research output: Contribution to journalJournal articlepeer-review

  3. BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

    Sidenmark, L., Mardanbegi, D., Ramirez Gomez, A., Clarke, C. & Gellersen, H., 2/06/2020, Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. New York : ACM, 9 p. 8

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

    Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Failures of executive function when at a height: Negative height-related appraisals are associated with poor executive function during a virtual height stressor

    Newman, V., Liddell, B., Most, S. B. & Beesley, T., 29/02/2020, In: Acta Psychologica. 203, 8 p., 102984.

    Research output: Contribution to journalJournal articlepeer-review

  6. Gaze + Pinch interaction in virtual reality

    Pfeuffer, K., Mayer, B., Mardanbegi, D. & Gellersen, H., 16/10/2017, SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction. Association for Computing Machinery, Inc, p. 99-108 10 p. (SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. High fidelity simulation and visualization of activities of daily living in Persim 3D

    Liu, S., Helal, S., Lee, J. W., B., A. (ed.), H., A. (ed.), M., M. (ed.) & [Unknown], (Translator), 2017, International Conference on Smart Homes and Health Telematics ICOST 2017. Mokhtari, M., Abdulrazak, B. & Aloulou, H. (eds.). Cham: Springer, 13 p. (Lecture Notes in Computer Science; vol. 10461).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. project SENSE – multimodal simulation with full-body real-time verbal and nonverbal interactions

    Miri, H., Kolkmeier, J., Taylor, P. J., Poppe, R. & Heylen, D., 15/11/2016, Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers. Poppe, R., Meyer, J-J., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 279-284 6 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; vol. 178).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Automatic agent generation for IoT-based smart house simulator

    Lee, W., Cho, S., Chu, P., Vu, H., Helal, S., Song, W., Jeong, Y-S. & Cho, K., 12/10/2016, In: Neurocomputing. 209, p. 14-24 11 p.

    Research output: Contribution to journalJournal articlepeer-review

  10. The impact of hypervisor scheduling on compromising virtualized environments

    Vateva-Gurova, T., Suri, N., Mendelson, A., Atzori, L. (ed.), Jin, X. (ed.), Jarvis, S. (ed.), Liu, L. (ed.), Calvo, R. A. (ed.), Hu, J. (ed.), Min, G. (ed.), Georgalas, N. (ed.) & Wu, Y. (ed.), 26/10/2015, 2015 IEEE International Conference on Computer and Information Technology; Ubiquitous Computing and Communications; Dependable, Autonomic and Secure Computing; Pervasive Intelligence and Computing. IEEE, p. 1910-1917 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Virtual arm's reach influences perceived distances but only after experience reaching

    Linkenauger, S., Buelthoff, H. & Mohler, B. J., 04/2015, In: Neuropsychologia. 70, p. 393-401 9 p.

    Research output: Contribution to journalJournal articlepeer-review

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  1. THEATRON

    Whistlecroft, L.

    1/06/07 → …

    Project: NonFunded ProjectProjects