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Results for gaze interaction

Publications & Outputs

  1. Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

    Wagner, U., Albrecht, M., Jacobsen, A. A., Wang, H., Gellersen, H. & Pfeuffer, K., 31/12/2024, In: Proceedings of the ACM on Human-Computer Interaction. 8, ISS, p. 189-213 25 p., 534.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  2. Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

    Manakhov, P., Sidenmark, L., Pfeuffer, K. & Gellersen, H., 11/05/2024, Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 16 p. 373. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

    Lystbæk, M. N., Pfeuffer, K., Langlotz, T., Grønbæk, J. E. S. & Gellersen, H., 11/05/2024, CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-11 11 p. 633. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. EyePlay: applications for gaze in games

    Turner, J., Velloso, E., Gellersen, H. & Sundstedt, V., 2014, Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, p. 465-468 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review