Home > Research > Publications & Outputs > EyePlay
View graph of relations

EyePlay: applications for gaze in games

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date2014
Host publicationProceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play
Place of PublicationNew York, NY, USA
PublisherACM
Pages465-468
Number of pages4
ISBN (print)9781450330145
<mark>Original language</mark>English

Abstract

What new challenges does the combination of games and eye-tracking present? The EyePlay workshop brings together researchers and industry specialists from the fields of eye-tracking and games to address this question. Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming. As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation. This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a field. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.