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Publications & Outputs

  1. Supporting creativity in craft brewing: a case study of iPhone use in the transition from novice towards mastery

    Wright, S., Parchoma, G. & Short, B., 09/2013, In: International Journal of Mobile and Blended Learning. 5, 3, p. 52-67 16 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  2. How difficult is it to forecast worlds’ most successful products? The case of Apple iPhone

    Petropoulos, F., Nikolopoulos, K., Litsa, A., Polychronakis, Y. & Assimakopoulos, V., 09/2012, OR 54: Edinburgh 2012: keynote papers: 4-6 September 2012, the University of Edinburgh.. Andreeva, G. (ed.). Operational Research Society, p. 3-17 15 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Mobile learning and immutable mobiles: using iPhones to support informal learning in craft breweries

    Wright, S. & Parchoma, G., 04/2012. 0 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  4. Free All Monsters! a context-aware location based game

    Lund, K. J., Coulton, P. & Wilson, A., 08/2011, MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York: ACM, p. 675-678 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review