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Eye, Head and Torso Coordination in Virtual Reality



We collected eye, head, and torso motion data for a total of over 7,600 gaze shifts, from 20 participants in both seated and standing conditions. Participants were presented with two basic gaze pointing tasks, to reach within-view targets displayed in the user’s FOV, and beyond-view targets positioned in the wider FOR beyond the initially visible display. All targets were presented at a fixed depth around the user while varying their distance and direction from a starting position at the centre of the HMD.

The data file(s) are embargoed until 31/12/2020.
Date made available2019
PublisherLancaster University
Date of data production21/03/2018 - 16/04/2018
Geographical coverageLancaster, United Kingdom

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