This repository contains the supplementary material to the paper "Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision".
Functions for converting between Fick angles, 3D vectors, and visual angles are authored by Per Baekgaard, available at https://github.com/baekgaard/fickpy
In detail:
1. Analysis scripts
2. The Unity application:
(testHTCTobiiPro - TobiiPro licence is not included in the upload
testViveProEye_sranipal
testAndroid
- scene: eval_viveFocus3, when building apk, use only Wave as xr provider
- scene: eval_metaQuestPro, Meta Quest Pro standalone
. scene: eval_metaQuestPro_pcVr, Meta Quest Pro tethered
Date made available | 7/05/2024 |
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Publisher | Zenodo |
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