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Interactive Systems

  1. Published

    Exploring Eye Expressions for Enhancing EOG-Based Interaction

    Newn, J., Quesada, S., Hou, B. J., Khan, A. A., Weidner, F. & Gellersen, H., 26/08/2023, Human-Computer Interaction – INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV. Abdelnour Nocera, J., Lárusdóttir, M. K., Petrie, H., Piccinno, A. & Winckler, M. (eds.). Cham: Springer, p. 68-79 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Exploring interactions with physically dynamic bar charts

    Taher, F., Hardy, J., Karnik, A., Weichel, C., Jansen, Y., Hornbaek, K. & Alexander, J., 18/04/2015, CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York: ACM, p. 3237-3246 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Eye tracking for public displays in the wild

    Zhang, Y., Chong, M. K., Müller, J., Bulling, A. & Gellersen, H., 18/08/2015, In: Personal and Ubiquitous Computing. 19, 5-6, p. 967-981 15 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    EyeGrip as a tool for assessing dementia

    Mardanbegi, D., Jalaliniya, S., Gellersen, H-W. G., Crawford, T. J. & Sawyer, P. H., 20/08/2017.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  5. Published

    EyePlay: applications for gaze in games

    Turner, J., Velloso, E., Gellersen, H. & Sundstedt, V., 2014, Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, p. 465-468 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

    Mardanbegi, D., Pfeuffer, K., Perzl, A., Mayer, B., Jalaliniya, S. & Gellersen, H-W. G., 23/03/2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, p. 474-483 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Feeling SketCHI? the lasting appeal of the drawn image in HCI

    Sturdee, M., Lewis, M. & Marquardt, N., 1/11/2018, Interactions, 25, 6, p. 64-69 6 p.

    Research output: Contribution to specialist publicationArticle

  8. Published

    Feet movement in desktop 3D interaction

    Simeone, A. L., Velloso, E., Alexander, J. & Gellersen, H., 26/04/2014, 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, p. 71-74 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Fiction and Physicality: a designerly approach towards complexities of emerging technologies

    Hur, Y., Sturdee, M., Alonso, M. B., Markopoulos, P. & Alexander, J., 28/07/2017, In: The Design Journal. 20, Suppl. 1, p. S3849-S3862 14 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  10. Published

    FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel

    Karnik, A. A., Alexander, J. M., Yap, K. M., Wong, H. J. & Dembo, P., 29/11/2018, 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE, 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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