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Interactive Systems

  1. Published

    Exploring Eye Expressions for Enhancing EOG-Based Interaction

    Newn, J., Quesada, S., Hou, B. J., Khan, A. A., Weidner, F. & Gellersen, H., 26/08/2023, Human-Computer Interaction – INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV. Abdelnour Nocera, J., Lárusdóttir, M. K., Petrie, H., Piccinno, A. & Winckler, M. (eds.). Cham: Springer, p. 68-79 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Exploring interactions with physically dynamic bar charts

    Taher, F., Hardy, J., Karnik, A., Weichel, C., Jansen, Y., Hornbaek, K. & Alexander, J., 18/04/2015, CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York: ACM, p. 3237-3246 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Eye tracking for public displays in the wild

    Zhang, Y., Chong, M. K., Müller, J., Bulling, A. & Gellersen, H., 18/08/2015, In: Personal and Ubiquitous Computing. 19, 5-6, p. 967-981 15 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. Published

    EyeGrip as a tool for assessing dementia

    Mardanbegi, D., Jalaliniya, S., Gellersen, H-W. G., Crawford, T. J. & Sawyer, P. H., 20/08/2017.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  5. Published

    EyePlay: applications for gaze in games

    Turner, J., Velloso, E., Gellersen, H. & Sundstedt, V., 2014, Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, p. 465-468 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

    Mardanbegi, D., Pfeuffer, K., Perzl, A., Mayer, B., Jalaliniya, S. & Gellersen, H-W. G., 23/03/2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, p. 474-483 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Feeling SketCHI? the lasting appeal of the drawn image in HCI

    Sturdee, M., Lewis, M. & Marquardt, N., 1/11/2018, Interactions, 25, 6, p. 64-69 6 p.

    Research output: Contribution to specialist publicationArticle

  8. Published

    Feet movement in desktop 3D interaction

    Simeone, A. L., Velloso, E., Alexander, J. & Gellersen, H., 26/04/2014, 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, p. 71-74 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Fiction and Physicality: a designerly approach towards complexities of emerging technologies

    Hur, Y., Sturdee, M., Alonso, M. B., Markopoulos, P. & Alexander, J., 28/07/2017, In: The Design Journal. 20, Suppl. 1, p. S3849-S3862 14 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  10. Published

    FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel

    Karnik, A. A., Alexander, J. M., Yap, K. M., Wong, H. J. & Dembo, P., 29/11/2018, 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE, 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Fluent transitions between focused and peripheral interaction in proxemic interactions

    Vermeulen, J., Houben, S. & Marquardt, N., 30/03/2016, Peripheral Interaction: Challenges and Opportunities for HCI in the Periphery of Attention. Bakker, S., Hausen, D. & Selker, T. (eds.). Springer International Publishing AG, p. 137-163 27 p. (Human–Computer Interaction Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  12. Published

    Foldwatch: using origami-inspired paper prototypes to explore the extension of output space in smartwatches

    Fuchs, A., Sturdee, M. & Schöning, J., 29/09/2018, NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction. New York: ACM, p. 47-59 13 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    Future Opportunities for IoT to Support People with Parkinson’s

    McNaney, R., Tsekleves, E. & Synnott, J., 25/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery (ACM), p. 1–15 15 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  14. Published

    Gaussian processes as an alternative to polynomial gaze estimation functions

    Sesma-Sanchez, L., Zhang, Y., Bulling, A. & Gellersen, H-W. G., 14/03/2016, ETRA '16 Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. New York: ACM, p. 229-232 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Gaze and touch interaction on tablets

    Pfeuffer, K. & Gellersen, H., 16/10/2016, UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. New York, NY, USA: ACM, p. 301-311 11 p. (UIST '16).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    Gaze+RST: integrating Gaze and multitouch for remote Rotate-Scale-Translate tasks

    Turner, J., Alexander, J., Bulling, A. & Gellersen, H., 2015, CHI '15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. New York: ACM, p. 4179-4188 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  17. Published

    Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?

    Pfeuffer, K., Alexander, J. M. & Gellersen, H-W. G., 30/08/2015, Human-Computer Interaction -- INTERACT 2015. Abascal, J., Barbosa, S., Fetter, M., Gross, T., Palanque, P. & Winckler, M. (eds.). Springer International Publishing, p. 349-367 19 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  18. Published

    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game

    Pfeuffer, K., Alexander, J. & Gellersen, H., 12/12/2016, MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM, p. 213-216 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  19. Published

    GazeBall: Leveraging Natural Gaze Behavior for Continuous Re-calibration in Gameplay

    Ramirez Gomez, A. & Gellersen, H-W. G., 21/08/2017. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  20. Published

    GazeHorizon: enabling passers-by to interact with public displays by gaze

    Zhang, Y., Müller, J., Chong, M. K., Bulling, A. & Gellersen, H., 2014, Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). New York, NY, USA: ACM, p. 559-563 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  21. Published

    Gaze-shifting: direct-indirect input with pen and touch modulated by gaze

    Pfeuffer, K., Alexander, J., Chong, M. K., Zhang, Y. & Gellersen, H., 11/2015, UIST '15 Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. New York: ACM, p. 373-383 11 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  22. Published

    Gaze-supported gaming: MAGIC techniques for first person shooters

    Velloso, E., Fleming, A., Alexander, J. & Gellersen, H., 2015, CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York: ACM, p. 343-347 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  23. Forthcoming

    GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

    Hou, B. J., Newn, J., Sidenmark, L., Khan, A. A. & Gellersen, H., 22/03/2024, (Accepted/In press) In: Proceedings of the ACM on Human-Computer Interaction. 8

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  24. Published

    Gaze-touch: combining gaze with multi-touch for interaction on the same surface

    Pfeuffer, K., Alexander, J., Chong, M. K. & Gellersen, H., 10/2014, UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM, p. 509-518 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  25. Published

    Giving a voice through design: adapting design methods to enhance the participation of people with communication difficulties

    McNaney, R., Wilson, C., Wallace, J., Brereton, M., Roper, A., Wilson, S. & Sturdee, M., 20/08/2018, PDC '18 Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial - Volume 2. New York: ACM, Vol. 2. 3 p. 40

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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