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Lancaster Institute for the Contemporary Arts

  1. Published

    Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework

    Paraskevopoulos, I. & Tsekleves, E., 11/09/2013, Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on. IEEE, p. 1-5 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    User curated augmented reality art exhibitions

    Coulton, P., Murphy, E., Čopič Pucihar, K., Smith, R. & Lochrie, M., 29/10/2014, Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York: ACM, p. 907-910 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    User Engagement Continuum: Art Engagement and Exploration with Augmented Reality

    Kljun, M., Čopič Pucihar, K. & Coulton, P., 2018, Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium. Geroimenko, V. (ed.). Cham: Springer, p. 329-342 14 p. (Springer Series on Cultural Computing).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  4. Published

    User-Designed Dementia Care Pathways: A disruptive approach to mapping dementia support services

    Carey, D., Tennant, A., Rodgers, P. A. & Dodd, K., 6/09/2017, In: The Design Journal. 20, Suppl. 1, p. S2534-S2550 17 p.

    Research output: Contribution to journalJournal articlepeer-review

  5. Published

    User-Led Interactive Television, Identifying and Addressing Some of the Barriers to Accessible Interactive TV

    Cruickshank, L., Hill, A., Tsekleves, E. & Kondo, K., 2006.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  6. Published

    Users' participation in requirements gathering for smart phones applications in emerging markets

    Aryana, B., Clemmensen, T. & Boks, C., 06/2015, In: Universal Access in the Information Society. 14, 2, p. 265-280 16 p.

    Research output: Contribution to journalJournal articlepeer-review

  7. Published

    Using a Camera Phone as a Mixed-Reality Laser Cannon.

    Chehimi, F., Coulton, P. & Edwards, R., 03/2008, In: International Journal of Computer Games Technology. 2008, p. 1-6 6 p.

    Research output: Contribution to journalJournal articlepeer-review

  8. Published

    Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display.

    Vajk, T., Coulton, P., Bamford, W. & Edwards, R., 01/2008, In: International Journal of Computer Games Technology. 2008, n/a, p. n/a 6 p., 539078.

    Research output: Contribution to journalJournal articlepeer-review

  9. Published

    Using an urban design process to inform policy

    Boyko, C. T. & Cooper, R., 2014, Design for policy. Bason, C. (ed.). Gower, p. 123-132 10 p. (Design for Social Responsibility).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  10. Published

    Using audio and interference as locative art

    Southern, J., Thulin, S., Gradinar, A., Lochrie, M., Egglestone, P., Quick, C. & Speight, E., 15/07/2016. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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