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Professor Hans Gellersen

Professor

  1. Conference contribution/Paper
  2. Published

    Gaze+Hold: Eyes-Only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

    Ramirez Gomez, A. R., Clarke, C., Sidenmark, L. & Gellersen, H., 25/05/2021, ACM Symposium on Eye Tracking Research and Applications. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-12 (ETRA '21 Full Papers).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens

    Pfeuffer, K., Alexander, J. & Gellersen, H., 25/05/2021, ETRA '21 Short Papers: ACM Symposium on Eye Tracking Research and Applications. New York: Association for Computing Machinery (ACM), 7 p. 26

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing

    Sidenmark, L., Potts, D., Bapisch, B. & Gellersen, H., 8/05/2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 1-11 11 p. 740

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic

    Ramirez Gomez, A. & Gellersen, H., 2/11/2020, CHI PLAY '20: : Proceedings of the Annual Symposium on Computer-Human Interaction in Play. p. 362-373 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Motion Coupling of Earable Devices in Camera View

    Clarke, C., Ehrich, P. & Gellersen, H., 1/11/2020, MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM, p. 13–17 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    KryptonEyed: Playing with Gaze Without Looking

    Ramirez Gomez, A. & Gellersen, H., 15/09/2020, FDG '20: International Conference on the Foundations of Digital Games. New York: ACM, 4 p. 52

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement

    Sidenmark, L., Mardanbegi, D., Ramirez Gomez, A., Clarke, C. & Gellersen, H., 2/06/2020, Proceedings ETRA 2020 Full Papers - ACM Symposium on Eye Tracking Research and Applications. New York : ACM, 9 p. 8

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

    Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction

    Ramirez Gomez, A. & Gellersen, H., 19/11/2019, HTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019. New York: ACM, 7 p. 3363479. (ACM International Conference Proceeding Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

    Ramirez Gomez, A. & Gellersen, H., 23/10/2019, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play '19)).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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