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Professor Hans Gellersen

Professor

  1. 2025
  2. Published

    On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality

    Tsimbalistaia, U., Berger, C., Gellersen, H. & Manakhov, P., 25/04/2025, CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: The Association for Computing Machinery, p. 1-15 15 p. (CHI '25).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. Published

    Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR

    Hou, B. J., Abramyan, L., Gurumurthy, P., Adams, H., Tosic Rodgers, I., Gonzalez, E. J., Patel, K., Colaço, A., Pfeuffer, K., Gellersen, H., Ahuja, K. & Gonzalez-Franco, M., 25/04/2025, Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: The Association for Computing Machinery, p. 1-16 16 p. 550. (CHI '25).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    HeadShift: Head Pointing with Dynamic Control-Display Gain

    Wang, H., Sidenmark, L., Weidner, F., Newn, J. & Gellersen, H., 19/04/2025, In: ACM Transactions on Computer-Human Interaction (TOCHI). 32, 1, 28 p., 2.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Forthcoming

    It’s Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D

    Prummer, F., Abdelwahab, M. S., Weidner, F., Abdrabou, Y. & Gellersen, H., 16/01/2025, (Accepted/In press) CHI Conference on Human Factors in Computing Systems (CHI '25). New York: Association for Computing Machinery (ACM)

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Forthcoming

    Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR Applications

    Prummer, F., Weidner, F. & Gellersen, H., 14/01/2025, (Accepted/In press) 2nd Workshop on Gaze and Eye Movement in Interaction in XR (GEMINI).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Forthcoming

    All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering

    Prummer, F., Weidner, F. & Gellersen, H., 9/01/2025, (Accepted/In press) IEEEVR Second International Workshop on Perception–driven Graphics and Displays for VR and AR.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. 2024
  9. Published

    Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

    Wagner, U., Albrecht, M., Jacobsen, A. A., Wang, H., Gellersen, H. & Pfeuffer, K., 31/12/2024, In: Proceedings of the ACM on Human-Computer Interaction. 8, ISS, p. 189-213 25 p., 534.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  10. Published

    Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality

    Manakhov, P., Sidenmark, L., Pfeuffer, K. & Gellersen, H., 30/11/2024, In: IEEE Transactions on Visualization and Computer Graphics. 30, 11, p. 7234-7244 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  11. Published

    Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction

    Lystbæk, M., Mikkelsen, T., Krisztandl, R., Gonzalez, E. J., Gonzalez-Franco, M., Gellersen, H. & Pfeuffer, K., 21/10/2024, UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology. New York: Association for Computing Machinery (ACM), p. 1-12 12 p. 80

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    Eye-Hand Movement of Objects in Near Space

    Wagner, U., Asferg Jakobsen, A., Feuchtner, T., Gellersen, H. & Pfeuffer, K., 11/10/2024, UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology. Yao, L., Goel, M., Ion, A. & Lopes, P. (eds.). New York: Association for Computing Machinery, Inc, 13 p. 84

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  13. Published

    Design Principles and Challenges for Gaze + Pinch Interaction in XR

    Pfeuffer, K., Gellersen, H. & Gonzalez-Franco, M., 21/06/2024, In: IEEE Computer Graphics and Applications. 44, 3, p. 74-81 8 p.

    Research output: Contribution to Journal/MagazineJournal article

  14. Published

    Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments

    Sidenmark, L., Sun, Z. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, p. 642-649 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  15. Published

    Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control

    Lee, H. S., Weidner, F. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  16. Published

    GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

    Hou, B. J., Newn, J., Sidenmark, L., Khan, A. A. & Gellersen, H., 28/05/2024, In: Proceedings of the ACM on Human-Computer Interaction. 8, p. 1-20 20 p., 227.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  17. Published

    Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration

    Grønbæk, J. E. S., Sánchez Esquivel, J., Leiva, G., Velloso, E., Gellersen, H. & Pfeuffer, K., 11/05/2024, Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), p. 1-16 16 p. 798. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  18. Published

    Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

    Manakhov, P., Sidenmark, L., Pfeuffer, K. & Gellersen, H., 11/05/2024, Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 16 p. 373. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  19. Published

    Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze

    Lee, H. S., Weidner, F., Sidenmark, L. & Gellersen, H., 11/05/2024, CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Nw York: ACM, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  20. Published

    Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

    Lystbæk, M. N., Pfeuffer, K., Langlotz, T., Grønbæk, J. E. S. & Gellersen, H., 11/05/2024, CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-11 11 p. 633. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  21. Published

    Dynamics of Eye Dominance Behavior in Virtual Reality

    Prummer, F., Sidenmark, L. & Gellersen, H., 28/02/2024, In: Journal of Eye Movement Research. 17, 3, 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  22. 2023
  23. Published

    Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays

    Sidenmark, L., Prummer, F., Newn, J. & Gellersen, H., 30/11/2023, In: IEEE Transactions on Visualization and Computer Graphics. 29, 11, p. 4740 - 4750 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  24. Published

    Exploring Eye Expressions for Enhancing EOG-Based Interaction

    Newn, J., Quesada, S., Hou, B. J., Khan, A. A., Weidner, F. & Gellersen, H., 26/08/2023, Human-Computer Interaction – INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part IV. Abdelnour Nocera, J., Lárusdóttir, M. K., Petrie, H., Piccinno, A. & Winckler, M. (eds.). Cham: Springer, p. 68-79 12 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  25. Published

    GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers

    Sidenmark, L., N. Lystbæk, M. & Gellersen, H., 30/05/2023, ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. New York: ACM, p. 1-6 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  26. Published

    PACMHCI V7, ETRA, May 2023 Editorial

    Duchowski, A. T., Krejtz, K., Bylinskii, Z. & Gellersen, H., 18/05/2023, In: Proceedings of the ACM on Human-Computer Interaction. 7, ETRA, p. 1-1 1 p., 156.

    Research output: Contribution to Journal/MagazineEditorial

  27. Published

    A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces

    Wagner, U., Lystbæk, M., Manakhov, P., Grønbæk, J. E., Pfeuffer, K. & Gellersen, H., 19/04/2023, 2023 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  28. Published

    Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

    Grønbæk, J. E., Pfeuffer, K., Velloso, E., Astrup, M., Sønderkær Pedersen, M., Kjær, M., Gellersen, H. & Leiva, G., 19/04/2023, CHI '23: CHI Conference on Human Factors in Computing Systems. New York: ACM, p. 456:1-456:16 16 p. (Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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