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  • Patterns in Motion On Head- and Non-Head Movers in VR during Viewport Control

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Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
Publication date29/05/2024
Host publication2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
ISBN (electronic)9798350374490
ISBN (print)9798350374506
<mark>Original language</mark>English

Abstract

This paper explores user behavior in virtual reality (VR) environ-
ments, emphasizing the integration of idiosyncratic eye and head
gaze for optimal user experience. Analyzing a gaze-based view-
port control study dataset, we categorize users as head movers and non-head movers. In the study, participants were asked to align the viewport in VR so that a target is in the center. We tested three techniques: Controller Snap, Dwell Snap, and Gaze Pursuit, all using head and eye movement and showcasing particular behavioral patterns where some users prefer head movements, while others refrain from using head rotations for VR viewport control By that, our results point towards distinctive patterns of head- and non-head movers. The study highlights the need for personalized VR interfaces by considering these nuanced behavioral differences.