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Professor Hans Gellersen

Professor

  1. 2024
  2. Published

    Design Principles and Challenges for Gaze + Pinch Interaction in XR

    Pfeuffer, K., Gellersen, H. & Gonzalez-Franco, M., 21/06/2024, In: IEEE Computer Graphics and Applications. 44, 3, p. 74-81 8 p.

    Research output: Contribution to Journal/MagazineJournal article

  3. Published

    Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments

    Sidenmark, L., Sun, Z. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, p. 642-649 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control

    Lee, H. S., Weidner, F. & Gellersen, H., 29/05/2024, 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

    Hou, B. J., Newn, J., Sidenmark, L., Khan, A. A. & Gellersen, H., 28/05/2024, In: Proceedings of the ACM on Human-Computer Interaction. 8, p. 1-20 20 p., 227.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  6. Published

    Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration

    Grønbæk, J. E. S., Sánchez Esquivel, J., Leiva, G., Velloso, E., Gellersen, H. & Pfeuffer, K., 11/05/2024, Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), p. 1-16 16 p. 798. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

    Manakhov, P., Sidenmark, L., Pfeuffer, K. & Gellersen, H., 11/05/2024, Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 16 p. 373. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze

    Lee, H. S., Weidner, F., Sidenmark, L. & Gellersen, H., 11/05/2024, CHI'24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Nw York: ACM, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

    Lystbæk, M. N., Pfeuffer, K., Langlotz, T., Grønbæk, J. E. S. & Gellersen, H., 11/05/2024, CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. New York, NY, USA: Association for Computing Machinery (ACM), p. 1-11 11 p. 633. (CHI '24).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Dynamics of Eye Dominance Behavior in Virtual Reality

    Prummer, F., Sidenmark, L. & Gellersen, H., 28/02/2024, In: Journal of Eye Movement Research. 17, 3, 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  11. 2023
  12. Published

    Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays

    Sidenmark, L., Prummer, F., Newn, J. & Gellersen, H., 30/11/2023, In: IEEE Transactions on Visualization and Computer Graphics. 29, 11, p. 4740 - 4750 11 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

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