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Professor Hans Gellersen

Professor

  1. 2015
  2. Published

    SPATA: Spatio-tangible tools for fabrication-aware design

    Weichel, C., Alexander, J., Karnik, A. & Gellersen, H., 2015, TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. New York: ACM, p. 189-196 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. 2014
  4. Published

    Gaze-touch: combining gaze with multi-touch for interaction on the same surface

    Pfeuffer, K., Alexander, J., Chong, M. K. & Gellersen, H., 10/2014, UIST '14 Proceedings of the 27th annual ACM symposium on User interface software and technology. New York: ACM, p. 509-518 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    Pursuits: spontaneous eye-based interaction for dynamic interfaces

    Vidal, M., Bulling, A. & Gellersen, H., 10/2014, In: SIGMOBILE Mobile Computing and Communications Review. 18, 4, p. 8-10 3 p.

    Research output: Contribution to Journal/MagazineJournal article

  6. Published

    A revolution in the making [Guest editors' introduction]

    Hodges, S., Hartmann, B., Gellersen, H. & Schmidt, A., 07/2014, In: IEEE Pervasive Computing. 13, 3, p. 18-21 4 p.

    Research output: Contribution to Journal/MagazineEditorial

  7. Published

    Feet movement in desktop 3D interaction

    Simeone, A. L., Velloso, E., Alexander, J. & Gellersen, H., 26/04/2014, 3D User Interfaces (3DUI), 2014 IEEE Symposium on. IEEE, p. 71-74 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    MixFab: a mixed-reality environment for personal fabrication

    Weichel, C., Lau, M., Kim, D., Villar, N. & Gellersen, H., 26/04/2014, CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 3855-3864 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    Cross-device gaze-supported point-to-point content transfer

    Turner, J., Bulling, A., Alexander, J. & Gellersen, H., 26/03/2014, ETRA '14 Proceedings of the Symposium on Eye Tracking Research and Applications. New York: ACM, p. 19-26 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    A survey of user interaction for spontaneous device association

    Chong, M. K., Mayrhofer, R. & Gellersen, H., 2014, In: ACM Computing Surveys. 47, 1, 40 p., 8.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  11. Published

    EyePlay: applications for gaze in games

    Turner, J., Velloso, E., Gellersen, H. & Sundstedt, V., 2014, Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play. New York, NY, USA: ACM, p. 465-468 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    GazeHorizon: enabling passers-by to interact with public displays by gaze

    Zhang, Y., Müller, J., Chong, M. K., Bulling, A. & Gellersen, H., 2014, Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '14). New York, NY, USA: ACM, p. 559-563 5 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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