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Ludwig Sidenmark

Visiting Researcher

  1. 2020
  2. Published

    Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality

    Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACM

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  3. 2019
  4. Published

    Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality

    Sidenmark, L. & Gellersen, H., 17/12/2019, In: ACM Transactions on Computer-Human Interaction (TOCHI). 27, 1, 31 p., 4.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  5. Published

    Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection

    Sidenmark, L. & Gellersen, H., 20/10/2019, UIST '19 Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology. New York: ACM, p. 1161-1174 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Calibration

    Sidenmark, L. & Lundström, A., 25/06/2019, ETRA '19 Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. ACM, 9 p. 6

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  7. Published

    Subtitles in Interactive Virtual Reality: Using Gaze to Address Depth Conflicts

    Sidenmark, L., Kiefer, N. & Gellersen, H., 24/03/2019.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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