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A comparative study into how pupils can play different roles in co-design activities

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A comparative study into how pupils can play different roles in co-design activities. / Landoni, M.; Rubegni, E.; Nicol, E.
In: International Journal of Child-Computer Interaction, Vol. 17, 01.09.2018, p. 28-38.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Landoni, M, Rubegni, E & Nicol, E 2018, 'A comparative study into how pupils can play different roles in co-design activities', International Journal of Child-Computer Interaction, vol. 17, pp. 28-38. https://doi.org/10.1016/j.ijcci.2018.04.003

APA

Landoni, M., Rubegni, E., & Nicol, E. (2018). A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction, 17, 28-38. https://doi.org/10.1016/j.ijcci.2018.04.003

Vancouver

Landoni M, Rubegni E, Nicol E. A comparative study into how pupils can play different roles in co-design activities. International Journal of Child-Computer Interaction. 2018 Sept 1;17:28-38. Epub 2018 Apr 30. doi: 10.1016/j.ijcci.2018.04.003

Author

Landoni, M. ; Rubegni, E. ; Nicol, E. / A comparative study into how pupils can play different roles in co-design activities. In: International Journal of Child-Computer Interaction. 2018 ; Vol. 17. pp. 28-38.

Bibtex

@article{d545837ace4f4012851f453a523e6250,
title = "A comparative study into how pupils can play different roles in co-design activities",
abstract = "We explore the roles children play in the design and evaluation of technological tools in a formal educational environment. In order to do so, we describe two separate projects set in a formal educational context: primary schools, with children aged 8–10, in Switzerland (called PADS), and with older students, 11–12, in Scotland (called CHIS). In the first case the teacher and pupils were co-designing a novel application to support the creation of multimedia fairy tales, where in the second, students and teachers worked towards the definition of new tools to assist them in searching for information. The tasks were different but comparable in terms of complexity and level of interest expressed by children. Researchers followed a similar approach in order to interact with the stakeholders. We here describe the different attitudes and assumptions of the adults involved. In the Scottish study these encouraged students to make choices, propose solutions and work independently. In the Swiss study these aimed at supporting children use of digital media and artefacts for the creation of a digital fairy tale. Our investigation aims at getting a better understanding of the kind of roles and contributions young users could bring to collaborative design and how to better engage and motivate them.",
keywords = "Collaborative design, Design experience, Evaluation",
author = "M. Landoni and E. Rubegni and E. Nicol",
year = "2018",
month = sep,
day = "1",
doi = "10.1016/j.ijcci.2018.04.003",
language = "English",
volume = "17",
pages = "28--38",
journal = "International Journal of Child-Computer Interaction",
issn = "2212-8689",
publisher = "Elsevier BV",

}

RIS

TY - JOUR

T1 - A comparative study into how pupils can play different roles in co-design activities

AU - Landoni, M.

AU - Rubegni, E.

AU - Nicol, E.

PY - 2018/9/1

Y1 - 2018/9/1

N2 - We explore the roles children play in the design and evaluation of technological tools in a formal educational environment. In order to do so, we describe two separate projects set in a formal educational context: primary schools, with children aged 8–10, in Switzerland (called PADS), and with older students, 11–12, in Scotland (called CHIS). In the first case the teacher and pupils were co-designing a novel application to support the creation of multimedia fairy tales, where in the second, students and teachers worked towards the definition of new tools to assist them in searching for information. The tasks were different but comparable in terms of complexity and level of interest expressed by children. Researchers followed a similar approach in order to interact with the stakeholders. We here describe the different attitudes and assumptions of the adults involved. In the Scottish study these encouraged students to make choices, propose solutions and work independently. In the Swiss study these aimed at supporting children use of digital media and artefacts for the creation of a digital fairy tale. Our investigation aims at getting a better understanding of the kind of roles and contributions young users could bring to collaborative design and how to better engage and motivate them.

AB - We explore the roles children play in the design and evaluation of technological tools in a formal educational environment. In order to do so, we describe two separate projects set in a formal educational context: primary schools, with children aged 8–10, in Switzerland (called PADS), and with older students, 11–12, in Scotland (called CHIS). In the first case the teacher and pupils were co-designing a novel application to support the creation of multimedia fairy tales, where in the second, students and teachers worked towards the definition of new tools to assist them in searching for information. The tasks were different but comparable in terms of complexity and level of interest expressed by children. Researchers followed a similar approach in order to interact with the stakeholders. We here describe the different attitudes and assumptions of the adults involved. In the Scottish study these encouraged students to make choices, propose solutions and work independently. In the Swiss study these aimed at supporting children use of digital media and artefacts for the creation of a digital fairy tale. Our investigation aims at getting a better understanding of the kind of roles and contributions young users could bring to collaborative design and how to better engage and motivate them.

KW - Collaborative design

KW - Design experience

KW - Evaluation

U2 - 10.1016/j.ijcci.2018.04.003

DO - 10.1016/j.ijcci.2018.04.003

M3 - Journal article

VL - 17

SP - 28

EP - 38

JO - International Journal of Child-Computer Interaction

JF - International Journal of Child-Computer Interaction

SN - 2212-8689

ER -