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A graphical foundation for interleaving in game semantics

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A graphical foundation for interleaving in game semantics. / McCusker, Guy; Power, John; Wingfield, Cai.
In: Journal of Pure and Applied Algebra, Vol. 219, No. 4, 01.04.2015, p. 1131-1174.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

McCusker, G, Power, J & Wingfield, C 2015, 'A graphical foundation for interleaving in game semantics', Journal of Pure and Applied Algebra, vol. 219, no. 4, pp. 1131-1174. https://doi.org/10.1016/j.jpaa.2014.05.040

APA

McCusker, G., Power, J., & Wingfield, C. (2015). A graphical foundation for interleaving in game semantics. Journal of Pure and Applied Algebra, 219(4), 1131-1174. https://doi.org/10.1016/j.jpaa.2014.05.040

Vancouver

McCusker G, Power J, Wingfield C. A graphical foundation for interleaving in game semantics. Journal of Pure and Applied Algebra. 2015 Apr 1;219(4):1131-1174. Epub 2014 Jun 9. doi: 10.1016/j.jpaa.2014.05.040

Author

McCusker, Guy ; Power, John ; Wingfield, Cai. / A graphical foundation for interleaving in game semantics. In: Journal of Pure and Applied Algebra. 2015 ; Vol. 219, No. 4. pp. 1131-1174.

Bibtex

@article{4c732352c8584cca8371f94d557ed66d,
title = "A graphical foundation for interleaving in game semantics",
abstract = "In 2007, Harmer, Hyland and Melli{\`e}s gave a formal mathematical foundation for game semantics using a notion they called a {multimap}-schedule, and the similar notion of ⊗-schedule, both structures describing interleavings of plays in games. Their definition was combinatorial in nature, but researchers often draw pictures when describing schedules in practice. Moreover, several proofs of key properties, such as that the composition of {multimap}-schedules is associative, involve cumbersome combinatorial detail, whereas in terms of pictures the proof is straightforward, reflecting the geometry of the plane. Here, we give a geometric formulation of {multimap}-schedules and ⊗-schedules, prove that they are isomorphic to Harmer et al.'s definitions, and illustrate their value by giving such geometric proofs. Harmer et al.'s notions may be combined to describe plays in multi-component games, and researchers have similarly developed intuitive graphical representations of plays in these games. We give a characterisation of these diagrams and explicitly describe how they relate to the underlying schedules, finally using this relation to provide new, intuitive proofs of key categorical properties.",
author = "Guy McCusker and John Power and Cai Wingfield",
year = "2015",
month = apr,
day = "1",
doi = "10.1016/j.jpaa.2014.05.040",
language = "English",
volume = "219",
pages = "1131--1174",
journal = "Journal of Pure and Applied Algebra",
issn = "0022-4049",
publisher = "Elsevier",
number = "4",

}

RIS

TY - JOUR

T1 - A graphical foundation for interleaving in game semantics

AU - McCusker, Guy

AU - Power, John

AU - Wingfield, Cai

PY - 2015/4/1

Y1 - 2015/4/1

N2 - In 2007, Harmer, Hyland and Melliès gave a formal mathematical foundation for game semantics using a notion they called a {multimap}-schedule, and the similar notion of ⊗-schedule, both structures describing interleavings of plays in games. Their definition was combinatorial in nature, but researchers often draw pictures when describing schedules in practice. Moreover, several proofs of key properties, such as that the composition of {multimap}-schedules is associative, involve cumbersome combinatorial detail, whereas in terms of pictures the proof is straightforward, reflecting the geometry of the plane. Here, we give a geometric formulation of {multimap}-schedules and ⊗-schedules, prove that they are isomorphic to Harmer et al.'s definitions, and illustrate their value by giving such geometric proofs. Harmer et al.'s notions may be combined to describe plays in multi-component games, and researchers have similarly developed intuitive graphical representations of plays in these games. We give a characterisation of these diagrams and explicitly describe how they relate to the underlying schedules, finally using this relation to provide new, intuitive proofs of key categorical properties.

AB - In 2007, Harmer, Hyland and Melliès gave a formal mathematical foundation for game semantics using a notion they called a {multimap}-schedule, and the similar notion of ⊗-schedule, both structures describing interleavings of plays in games. Their definition was combinatorial in nature, but researchers often draw pictures when describing schedules in practice. Moreover, several proofs of key properties, such as that the composition of {multimap}-schedules is associative, involve cumbersome combinatorial detail, whereas in terms of pictures the proof is straightforward, reflecting the geometry of the plane. Here, we give a geometric formulation of {multimap}-schedules and ⊗-schedules, prove that they are isomorphic to Harmer et al.'s definitions, and illustrate their value by giving such geometric proofs. Harmer et al.'s notions may be combined to describe plays in multi-component games, and researchers have similarly developed intuitive graphical representations of plays in these games. We give a characterisation of these diagrams and explicitly describe how they relate to the underlying schedules, finally using this relation to provide new, intuitive proofs of key categorical properties.

U2 - 10.1016/j.jpaa.2014.05.040

DO - 10.1016/j.jpaa.2014.05.040

M3 - Journal article

AN - SCOPUS:84916219862

VL - 219

SP - 1131

EP - 1174

JO - Journal of Pure and Applied Algebra

JF - Journal of Pure and Applied Algebra

SN - 0022-4049

IS - 4

ER -