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A machine learning: an example of HCI prototyping with design fiction

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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A machine learning: an example of HCI prototyping with design fiction. / Lindley, Joseph; Potts, Robert.
NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. New York: Association for Computing Machinery (ACM), 2014. p. 1081-1084.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Lindley, J & Potts, R 2014, A machine learning: an example of HCI prototyping with design fiction. in NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. Association for Computing Machinery (ACM), New York, pp. 1081-1084. https://doi.org/10.1145/2639189.2670281

APA

Lindley, J., & Potts, R. (2014). A machine learning: an example of HCI prototyping with design fiction. In NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 1081-1084). Association for Computing Machinery (ACM). https://doi.org/10.1145/2639189.2670281

Vancouver

Lindley J, Potts R. A machine learning: an example of HCI prototyping with design fiction. In NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. New York: Association for Computing Machinery (ACM). 2014. p. 1081-1084 doi: 10.1145/2639189.2670281

Author

Lindley, Joseph ; Potts, Robert. / A machine learning : an example of HCI prototyping with design fiction. NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. New York : Association for Computing Machinery (ACM), 2014. pp. 1081-1084

Bibtex

@inproceedings{e861cdbca3a84bd89ed98aeceaecbdf3,
title = "A machine learning: an example of HCI prototyping with design fiction",
abstract = "This video - A Machine. Learning - adopts a {\textquoteleft}research through design{\textquoteright} approach to producing a design fiction prototype. By using a research through design approach that is grounded in the practical experience of creating a design fiction we contribute practical insights about the process of creating a design fiction for HCI. Reflecting on the production of the video we explore challenges and opportunities presented by the design fiction method when it is applied to near-future HCI scenarios. The video depicts the story of Manu and his new artificially intelligent portable device. In the paper we consider the video, using it as a means to contrast design fiction with other approaches to prototyping; we describe the story, content and style of the video; finally we reflect on the production of the video (writing, filming and editing processes) in order to offer practical insights to the HCI community, with regards to prototyping using design fiction and film.",
author = "Joseph Lindley and Robert Potts",
year = "2014",
doi = "10.1145/2639189.2670281",
language = "English",
isbn = "9781450325424",
pages = "1081--1084",
booktitle = "NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational",
publisher = "Association for Computing Machinery (ACM)",

}

RIS

TY - GEN

T1 - A machine learning

T2 - an example of HCI prototyping with design fiction

AU - Lindley, Joseph

AU - Potts, Robert

PY - 2014

Y1 - 2014

N2 - This video - A Machine. Learning - adopts a ‘research through design’ approach to producing a design fiction prototype. By using a research through design approach that is grounded in the practical experience of creating a design fiction we contribute practical insights about the process of creating a design fiction for HCI. Reflecting on the production of the video we explore challenges and opportunities presented by the design fiction method when it is applied to near-future HCI scenarios. The video depicts the story of Manu and his new artificially intelligent portable device. In the paper we consider the video, using it as a means to contrast design fiction with other approaches to prototyping; we describe the story, content and style of the video; finally we reflect on the production of the video (writing, filming and editing processes) in order to offer practical insights to the HCI community, with regards to prototyping using design fiction and film.

AB - This video - A Machine. Learning - adopts a ‘research through design’ approach to producing a design fiction prototype. By using a research through design approach that is grounded in the practical experience of creating a design fiction we contribute practical insights about the process of creating a design fiction for HCI. Reflecting on the production of the video we explore challenges and opportunities presented by the design fiction method when it is applied to near-future HCI scenarios. The video depicts the story of Manu and his new artificially intelligent portable device. In the paper we consider the video, using it as a means to contrast design fiction with other approaches to prototyping; we describe the story, content and style of the video; finally we reflect on the production of the video (writing, filming and editing processes) in order to offer practical insights to the HCI community, with regards to prototyping using design fiction and film.

U2 - 10.1145/2639189.2670281

DO - 10.1145/2639189.2670281

M3 - Conference contribution/Paper

SN - 9781450325424

SP - 1081

EP - 1084

BT - NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational

PB - Association for Computing Machinery (ACM)

CY - New York

ER -