Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - A machine learning
T2 - an example of HCI prototyping with design fiction
AU - Lindley, Joseph
AU - Potts, Robert
PY - 2014
Y1 - 2014
N2 - This video - A Machine. Learning - adopts a ‘research through design’ approach to producing a design fiction prototype. By using a research through design approach that is grounded in the practical experience of creating a design fiction we contribute practical insights about the process of creating a design fiction for HCI. Reflecting on the production of the video we explore challenges and opportunities presented by the design fiction method when it is applied to near-future HCI scenarios. The video depicts the story of Manu and his new artificially intelligent portable device. In the paper we consider the video, using it as a means to contrast design fiction with other approaches to prototyping; we describe the story, content and style of the video; finally we reflect on the production of the video (writing, filming and editing processes) in order to offer practical insights to the HCI community, with regards to prototyping using design fiction and film.
AB - This video - A Machine. Learning - adopts a ‘research through design’ approach to producing a design fiction prototype. By using a research through design approach that is grounded in the practical experience of creating a design fiction we contribute practical insights about the process of creating a design fiction for HCI. Reflecting on the production of the video we explore challenges and opportunities presented by the design fiction method when it is applied to near-future HCI scenarios. The video depicts the story of Manu and his new artificially intelligent portable device. In the paper we consider the video, using it as a means to contrast design fiction with other approaches to prototyping; we describe the story, content and style of the video; finally we reflect on the production of the video (writing, filming and editing processes) in order to offer practical insights to the HCI community, with regards to prototyping using design fiction and film.
U2 - 10.1145/2639189.2670281
DO - 10.1145/2639189.2670281
M3 - Conference contribution/Paper
SN - 9781450325424
SP - 1081
EP - 1084
BT - NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational
PB - Association for Computing Machinery (ACM)
CY - New York
ER -