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A Participatory Design Method for Qualitative Data Sonification

Research output: ThesisDoctoral Thesis

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A Participatory Design Method for Qualitative Data Sonification. / Young, Emma.
Lancaster University, 2021. 230 p.

Research output: ThesisDoctoral Thesis

Harvard

APA

Young, E. (2021). A Participatory Design Method for Qualitative Data Sonification. [Doctoral Thesis, Lancaster University]. Lancaster University. https://doi.org/10.17635/lancaster/thesis/1481

Vancouver

Young E. A Participatory Design Method for Qualitative Data Sonification. Lancaster University, 2021. 230 p. doi: 10.17635/lancaster/thesis/1481

Author

Young, Emma. / A Participatory Design Method for Qualitative Data Sonification. Lancaster University, 2021. 230 p.

Bibtex

@phdthesis{95d1bbe29a634b1d81e649479b521e14,
title = "A Participatory Design Method for Qualitative Data Sonification",
abstract = "Sound is an emotional driver that can stimulate and shape our responses to create highly engaging and immersive experiences. As such, sound design plays a major role in media and games, yet often remains an afterthought in the design of interactive systems. Sound ideas are difficult to communicate without familiarity with audio terminology, consequently, sound design briefs are often poorly described. While sketching and quick and dirty prototyping is widely practiced in visual design, there is a lack of comparable tools for communicating and exchanging ideas about sound, leading to time-consuming design and re-design processes.Research in the Sonic Interaction Design and Data Sonification fields has led to the development of sound design toolkits enabling faster experimentation with sound, however these proprietary tools offer digital interfaces which are restrictive and unintuitive for the novice user. There are calls in these communities for accessible methods for designing through physical sound making, with studies exploring the use of vocalisation and Foley-based techniques to mitigate against the inherent technical biases associated with existing solutions.Using a Research through Design approach, this thesis explores Foley-based sketching and establishes that designing through sound making can benefit participatory design processes; support knowledge exchange; and inspire new and divergent ideas. By putting sounding materials directly in the hands of individuals, this work examines the concept of qualitative data sonification through embodied kinaesthetic action, which can produce meaningful sonic representations of experiential phenomena. The trialling of accessible group-based activities to support this rapid experimentation with sound led to the formulation and development of a new method, {\textquoteleft}Embosonic Design{\textquoteright}. The method was trialled in two major design projects, {\textquoteleft}Her[sonifications]{\textquoteright}, where it was employed as an arts-based approach in the participatory design of an interactive sound installation; and {\textquoteleft}Emotional Machines{\textquoteright}, where it formed a major part of a mixed modal interaction study in an industry-based innovation context, facilitating ideation and interaction design for future smart speakers at BBC Research and Development.The conceptual frameworks, practical tools and guiding philosophies contained in this thesis will help researchers and designers employ the thinking and methods in their design-led innovation work and participatory design practice.",
keywords = "audio, sonification, participatory design, Human computer interaction, sound art, sound sketching, interaction design, foley, design thinking, human-centred design",
author = "Emma Young",
year = "2021",
doi = "10.17635/lancaster/thesis/1481",
language = "English",
publisher = "Lancaster University",
school = "Lancaster University",

}

RIS

TY - BOOK

T1 - A Participatory Design Method for Qualitative Data Sonification

AU - Young, Emma

PY - 2021

Y1 - 2021

N2 - Sound is an emotional driver that can stimulate and shape our responses to create highly engaging and immersive experiences. As such, sound design plays a major role in media and games, yet often remains an afterthought in the design of interactive systems. Sound ideas are difficult to communicate without familiarity with audio terminology, consequently, sound design briefs are often poorly described. While sketching and quick and dirty prototyping is widely practiced in visual design, there is a lack of comparable tools for communicating and exchanging ideas about sound, leading to time-consuming design and re-design processes.Research in the Sonic Interaction Design and Data Sonification fields has led to the development of sound design toolkits enabling faster experimentation with sound, however these proprietary tools offer digital interfaces which are restrictive and unintuitive for the novice user. There are calls in these communities for accessible methods for designing through physical sound making, with studies exploring the use of vocalisation and Foley-based techniques to mitigate against the inherent technical biases associated with existing solutions.Using a Research through Design approach, this thesis explores Foley-based sketching and establishes that designing through sound making can benefit participatory design processes; support knowledge exchange; and inspire new and divergent ideas. By putting sounding materials directly in the hands of individuals, this work examines the concept of qualitative data sonification through embodied kinaesthetic action, which can produce meaningful sonic representations of experiential phenomena. The trialling of accessible group-based activities to support this rapid experimentation with sound led to the formulation and development of a new method, ‘Embosonic Design’. The method was trialled in two major design projects, ‘Her[sonifications]’, where it was employed as an arts-based approach in the participatory design of an interactive sound installation; and ‘Emotional Machines’, where it formed a major part of a mixed modal interaction study in an industry-based innovation context, facilitating ideation and interaction design for future smart speakers at BBC Research and Development.The conceptual frameworks, practical tools and guiding philosophies contained in this thesis will help researchers and designers employ the thinking and methods in their design-led innovation work and participatory design practice.

AB - Sound is an emotional driver that can stimulate and shape our responses to create highly engaging and immersive experiences. As such, sound design plays a major role in media and games, yet often remains an afterthought in the design of interactive systems. Sound ideas are difficult to communicate without familiarity with audio terminology, consequently, sound design briefs are often poorly described. While sketching and quick and dirty prototyping is widely practiced in visual design, there is a lack of comparable tools for communicating and exchanging ideas about sound, leading to time-consuming design and re-design processes.Research in the Sonic Interaction Design and Data Sonification fields has led to the development of sound design toolkits enabling faster experimentation with sound, however these proprietary tools offer digital interfaces which are restrictive and unintuitive for the novice user. There are calls in these communities for accessible methods for designing through physical sound making, with studies exploring the use of vocalisation and Foley-based techniques to mitigate against the inherent technical biases associated with existing solutions.Using a Research through Design approach, this thesis explores Foley-based sketching and establishes that designing through sound making can benefit participatory design processes; support knowledge exchange; and inspire new and divergent ideas. By putting sounding materials directly in the hands of individuals, this work examines the concept of qualitative data sonification through embodied kinaesthetic action, which can produce meaningful sonic representations of experiential phenomena. The trialling of accessible group-based activities to support this rapid experimentation with sound led to the formulation and development of a new method, ‘Embosonic Design’. The method was trialled in two major design projects, ‘Her[sonifications]’, where it was employed as an arts-based approach in the participatory design of an interactive sound installation; and ‘Emotional Machines’, where it formed a major part of a mixed modal interaction study in an industry-based innovation context, facilitating ideation and interaction design for future smart speakers at BBC Research and Development.The conceptual frameworks, practical tools and guiding philosophies contained in this thesis will help researchers and designers employ the thinking and methods in their design-led innovation work and participatory design practice.

KW - audio

KW - sonification

KW - participatory design

KW - Human computer interaction

KW - sound art

KW - sound sketching

KW - interaction design

KW - foley

KW - design thinking

KW - human-centred design

U2 - 10.17635/lancaster/thesis/1481

DO - 10.17635/lancaster/thesis/1481

M3 - Doctoral Thesis

PB - Lancaster University

ER -