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A statistical aimbot detection method for online FPS games

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A statistical aimbot detection method for online FPS games. / Yu, Su Yang; Hammerla, Nils; Yan, Jeff et al.
Proceedings of the International Joint Conference on Neural Networks (IJCNN). IEEE, 2012. p. 1-8 6252489.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Yu, SY, Hammerla, N, Yan, J & Andras, P 2012, A statistical aimbot detection method for online FPS games. in Proceedings of the International Joint Conference on Neural Networks (IJCNN)., 6252489, IEEE, pp. 1-8, 2012 Annual International Joint Conference on Neural Networks, IJCNN 2012, Part of the 2012 IEEE World Congress on Computational Intelligence, WCCI 2012, Brisbane, QLD, Australia, 10/06/12. https://doi.org/10.1109/IJCNN.2012.6252489

APA

Yu, S. Y., Hammerla, N., Yan, J., & Andras, P. (2012). A statistical aimbot detection method for online FPS games. In Proceedings of the International Joint Conference on Neural Networks (IJCNN) (pp. 1-8). Article 6252489 IEEE. https://doi.org/10.1109/IJCNN.2012.6252489

Vancouver

Yu SY, Hammerla N, Yan J, Andras P. A statistical aimbot detection method for online FPS games. In Proceedings of the International Joint Conference on Neural Networks (IJCNN). IEEE. 2012. p. 1-8. 6252489 doi: 10.1109/IJCNN.2012.6252489

Author

Yu, Su Yang ; Hammerla, Nils ; Yan, Jeff et al. / A statistical aimbot detection method for online FPS games. Proceedings of the International Joint Conference on Neural Networks (IJCNN). IEEE, 2012. pp. 1-8

Bibtex

@inproceedings{416aec06736e4db29b9b74bd73e53f7e,
title = "A statistical aimbot detection method for online FPS games",
abstract = "First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.",
keywords = "Cheating Detection, Computer Games, Distribution Comparison, First Person Shooters, Game Bots, Statistical Analysis, Voting Scheme",
author = "Yu, {Su Yang} and Nils Hammerla and Jeff Yan and Peter Andras",
year = "2012",
doi = "10.1109/IJCNN.2012.6252489",
language = "English",
isbn = "9781467314909",
pages = "1--8",
booktitle = "Proceedings of the International Joint Conference on Neural Networks (IJCNN)",
publisher = "IEEE",
note = "2012 Annual International Joint Conference on Neural Networks, IJCNN 2012, Part of the 2012 IEEE World Congress on Computational Intelligence, WCCI 2012 ; Conference date: 10-06-2012 Through 15-06-2012",

}

RIS

TY - GEN

T1 - A statistical aimbot detection method for online FPS games

AU - Yu, Su Yang

AU - Hammerla, Nils

AU - Yan, Jeff

AU - Andras, Peter

PY - 2012

Y1 - 2012

N2 - First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.

AB - First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.

KW - Cheating Detection

KW - Computer Games

KW - Distribution Comparison

KW - First Person Shooters

KW - Game Bots

KW - Statistical Analysis

KW - Voting Scheme

U2 - 10.1109/IJCNN.2012.6252489

DO - 10.1109/IJCNN.2012.6252489

M3 - Conference contribution/Paper

AN - SCOPUS:84865072838

SN - 9781467314909

SP - 1

EP - 8

BT - Proceedings of the International Joint Conference on Neural Networks (IJCNN)

PB - IEEE

T2 - 2012 Annual International Joint Conference on Neural Networks, IJCNN 2012, Part of the 2012 IEEE World Congress on Computational Intelligence, WCCI 2012

Y2 - 10 June 2012 through 15 June 2012

ER -