Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - A statistical aimbot detection method for online FPS games
AU - Yu, Su Yang
AU - Hammerla, Nils
AU - Yan, Jeff
AU - Andras, Peter
PY - 2012
Y1 - 2012
N2 - First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.
AB - First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.
KW - Cheating Detection
KW - Computer Games
KW - Distribution Comparison
KW - First Person Shooters
KW - Game Bots
KW - Statistical Analysis
KW - Voting Scheme
U2 - 10.1109/IJCNN.2012.6252489
DO - 10.1109/IJCNN.2012.6252489
M3 - Conference contribution/Paper
AN - SCOPUS:84865072838
SN - 9781467314909
SP - 1
EP - 8
BT - Proceedings of the International Joint Conference on Neural Networks (IJCNN)
PB - IEEE
T2 - 2012 Annual International Joint Conference on Neural Networks, IJCNN 2012, Part of the 2012 IEEE World Congress on Computational Intelligence, WCCI 2012
Y2 - 10 June 2012 through 15 June 2012
ER -