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Ad-app-tive Illustration: Or, The Uses of Illustration

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

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Ad-app-tive Illustration: Or, The Uses of Illustration. / Elliott, Kamilla.
Adaptation and Illustration: Towards a Front-Line Approach: New Cartographie. ed. / Shannon Wells-Lassagne; Sophie Aymes. Cham: Palgrave McMillan , 2024. p. 117-137 (Palgrave Studies in Adaptation and Visual Culture).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

Harvard

Elliott, K 2024, Ad-app-tive Illustration: Or, The Uses of Illustration. in S Wells-Lassagne & S Aymes (eds), Adaptation and Illustration: Towards a Front-Line Approach: New Cartographie. Palgrave Studies in Adaptation and Visual Culture, Palgrave McMillan , Cham, pp. 117-137. https://doi.org/10.1007/978-3-031-32134-4_6

APA

Elliott, K. (2024). Ad-app-tive Illustration: Or, The Uses of Illustration. In S. Wells-Lassagne, & S. Aymes (Eds.), Adaptation and Illustration: Towards a Front-Line Approach: New Cartographie (pp. 117-137). (Palgrave Studies in Adaptation and Visual Culture). Palgrave McMillan . https://doi.org/10.1007/978-3-031-32134-4_6

Vancouver

Elliott K. Ad-app-tive Illustration: Or, The Uses of Illustration. In Wells-Lassagne S, Aymes S, editors, Adaptation and Illustration: Towards a Front-Line Approach: New Cartographie. Cham: Palgrave McMillan . 2024. p. 117-137. (Palgrave Studies in Adaptation and Visual Culture). doi: 10.1007/978-3-031-32134-4_6

Author

Elliott, Kamilla. / Ad-app-tive Illustration : Or, The Uses of Illustration. Adaptation and Illustration: Towards a Front-Line Approach: New Cartographie. editor / Shannon Wells-Lassagne ; Sophie Aymes. Cham : Palgrave McMillan , 2024. pp. 117-137 (Palgrave Studies in Adaptation and Visual Culture).

Bibtex

@inbook{4f54a7329fc74cd8a97fdfe851576af6,
title = "Ad-app-tive Illustration: Or, The Uses of Illustration",
abstract = "This chapter discusses how the interactive illustrations of Alice{\textquoteright}s Adventures in Wonderland made possible by mobile software application technologies of the 2010s both depart from and continue the traditions of paper pop-up books, how they change the ways in which consumers engage with illustrated literature, the anxieties that these changes have produced, how they continue the rhetoric of earlier discourses regarding new media forms and technologies, and how designers and developers of Alice ad-app-tations also continue the rhetoric of earlier adaptation discourses amid new technologies. The chapter concludes by envisioning what new adaptation discourses such interactive apps enable. Apps discussed include Alice for the iPad (Atomic Antelope, 2010), Alice in New York (Atomic Antelope, 2011), Alice in Wonderland, Arthur Rackham (A1000castles, 2014) the Alice App (Emmanuel Paletz Corporation, 2015), Wonderland AR (Live Animations Corporation, 2017), and Alice in Wonderland AR Quest (Avatarico LLC, 2017).",
author = "Kamilla Elliott",
year = "2024",
month = jan,
day = "24",
doi = "10.1007/978-3-031-32134-4_6",
language = "English",
isbn = "9783031321337",
series = "Palgrave Studies in Adaptation and Visual Culture",
publisher = "Palgrave McMillan ",
pages = "117--137",
editor = "Wells-Lassagne, {Shannon } and Sophie Aymes",
booktitle = "Adaptation and Illustration",

}

RIS

TY - CHAP

T1 - Ad-app-tive Illustration

T2 - Or, The Uses of Illustration

AU - Elliott, Kamilla

PY - 2024/1/24

Y1 - 2024/1/24

N2 - This chapter discusses how the interactive illustrations of Alice’s Adventures in Wonderland made possible by mobile software application technologies of the 2010s both depart from and continue the traditions of paper pop-up books, how they change the ways in which consumers engage with illustrated literature, the anxieties that these changes have produced, how they continue the rhetoric of earlier discourses regarding new media forms and technologies, and how designers and developers of Alice ad-app-tations also continue the rhetoric of earlier adaptation discourses amid new technologies. The chapter concludes by envisioning what new adaptation discourses such interactive apps enable. Apps discussed include Alice for the iPad (Atomic Antelope, 2010), Alice in New York (Atomic Antelope, 2011), Alice in Wonderland, Arthur Rackham (A1000castles, 2014) the Alice App (Emmanuel Paletz Corporation, 2015), Wonderland AR (Live Animations Corporation, 2017), and Alice in Wonderland AR Quest (Avatarico LLC, 2017).

AB - This chapter discusses how the interactive illustrations of Alice’s Adventures in Wonderland made possible by mobile software application technologies of the 2010s both depart from and continue the traditions of paper pop-up books, how they change the ways in which consumers engage with illustrated literature, the anxieties that these changes have produced, how they continue the rhetoric of earlier discourses regarding new media forms and technologies, and how designers and developers of Alice ad-app-tations also continue the rhetoric of earlier adaptation discourses amid new technologies. The chapter concludes by envisioning what new adaptation discourses such interactive apps enable. Apps discussed include Alice for the iPad (Atomic Antelope, 2010), Alice in New York (Atomic Antelope, 2011), Alice in Wonderland, Arthur Rackham (A1000castles, 2014) the Alice App (Emmanuel Paletz Corporation, 2015), Wonderland AR (Live Animations Corporation, 2017), and Alice in Wonderland AR Quest (Avatarico LLC, 2017).

U2 - 10.1007/978-3-031-32134-4_6

DO - 10.1007/978-3-031-32134-4_6

M3 - Chapter (peer-reviewed)

SN - 9783031321337

SN - 9783031321368

T3 - Palgrave Studies in Adaptation and Visual Culture

SP - 117

EP - 137

BT - Adaptation and Illustration

A2 - Wells-Lassagne, Shannon

A2 - Aymes, Sophie

PB - Palgrave McMillan

CY - Cham

ER -