Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter (peer-reviewed) › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter (peer-reviewed) › peer-review
}
TY - CHAP
T1 - Ad-app-tive Illustration
T2 - Or, The Uses of Illustration
AU - Elliott, Kamilla
PY - 2024/1/24
Y1 - 2024/1/24
N2 - This chapter discusses how the interactive illustrations of Alice’s Adventures in Wonderland made possible by mobile software application technologies of the 2010s both depart from and continue the traditions of paper pop-up books, how they change the ways in which consumers engage with illustrated literature, the anxieties that these changes have produced, how they continue the rhetoric of earlier discourses regarding new media forms and technologies, and how designers and developers of Alice ad-app-tations also continue the rhetoric of earlier adaptation discourses amid new technologies. The chapter concludes by envisioning what new adaptation discourses such interactive apps enable. Apps discussed include Alice for the iPad (Atomic Antelope, 2010), Alice in New York (Atomic Antelope, 2011), Alice in Wonderland, Arthur Rackham (A1000castles, 2014) the Alice App (Emmanuel Paletz Corporation, 2015), Wonderland AR (Live Animations Corporation, 2017), and Alice in Wonderland AR Quest (Avatarico LLC, 2017).
AB - This chapter discusses how the interactive illustrations of Alice’s Adventures in Wonderland made possible by mobile software application technologies of the 2010s both depart from and continue the traditions of paper pop-up books, how they change the ways in which consumers engage with illustrated literature, the anxieties that these changes have produced, how they continue the rhetoric of earlier discourses regarding new media forms and technologies, and how designers and developers of Alice ad-app-tations also continue the rhetoric of earlier adaptation discourses amid new technologies. The chapter concludes by envisioning what new adaptation discourses such interactive apps enable. Apps discussed include Alice for the iPad (Atomic Antelope, 2010), Alice in New York (Atomic Antelope, 2011), Alice in Wonderland, Arthur Rackham (A1000castles, 2014) the Alice App (Emmanuel Paletz Corporation, 2015), Wonderland AR (Live Animations Corporation, 2017), and Alice in Wonderland AR Quest (Avatarico LLC, 2017).
U2 - 10.1007/978-3-031-32134-4_6
DO - 10.1007/978-3-031-32134-4_6
M3 - Chapter (peer-reviewed)
SN - 9783031321337
SN - 9783031321368
T3 - Palgrave Studies in Adaptation and Visual Culture
SP - 117
EP - 137
BT - Adaptation and Illustration
A2 - Wells-Lassagne, Shannon
A2 - Aymes, Sophie
PB - Palgrave McMillan
CY - Cham
ER -