Final published version
Research output: Contribution to Journal/Magazine › Journal article › peer-review
An Inclusive, Real-World Investigation of Persuasion in Language and Verbal Behavior. / Ta, Vivian P.; Boyd, Ryan L; Seraj, Sarah; Keller, Anne; Griffith, Caroline; Loggarakis, Alexia; Medema, Lael.
In: Journal of Computational Social Science, Vol. 5, No. 1, 31.05.2022, p. 883–903 .Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - An Inclusive, Real-World Investigation of Persuasion in Language and Verbal Behavior
AU - Ta, Vivian P.
AU - Boyd, Ryan L
AU - Seraj, Sarah
AU - Keller, Anne
AU - Griffith, Caroline
AU - Loggarakis, Alexia
AU - Medema, Lael
N1 - The final publication is available at Springer via http://dx.doi.org/10.1007/s42001-021-00153-5
PY - 2022/5/31
Y1 - 2022/5/31
N2 - Linguistic features of a message necessarily shape its persuasive appeal. However, studies have largely examined the effect of linguistic features on persuasion in isolation and do not incorporate properties of language that are often involved in real-world persuasion. As such, little is known about the key verbal dimensions of persuasion or the relative impact of linguistic features on a message’s persuasive appeal in real-world social interactions. We collected large-scale data of online social interactions from a social media website in which users engage in debates in an attempt to change each other’s views on any topic. Messages that successfully changed a user’s views are explicitly marked by the user themselves. We simultaneously examined linguistic features that have been previously linked with message persuasiveness between persuasive and non-persuasive messages. Linguistic features that drive persuasion fell along three central dimensions: structural complexity, negative emotionality, and positive emotionality. Word count, lexical diversity, reading difficulty, analytical language, and self-references emerged as most essential to a message’s persuasive appeal: messages that were longer, more analytic, less anecdotal, more difficult to read, and less lexically varied had significantly greater odds of being persuasive. These results provide a more parsimonious understanding of the social psychological pathways to persuasion as it operates in the real world through verbal behavior. Our results inform theories that address the role of language in persuasion, and provide insight into effective persuasion in digital environments.
AB - Linguistic features of a message necessarily shape its persuasive appeal. However, studies have largely examined the effect of linguistic features on persuasion in isolation and do not incorporate properties of language that are often involved in real-world persuasion. As such, little is known about the key verbal dimensions of persuasion or the relative impact of linguistic features on a message’s persuasive appeal in real-world social interactions. We collected large-scale data of online social interactions from a social media website in which users engage in debates in an attempt to change each other’s views on any topic. Messages that successfully changed a user’s views are explicitly marked by the user themselves. We simultaneously examined linguistic features that have been previously linked with message persuasiveness between persuasive and non-persuasive messages. Linguistic features that drive persuasion fell along three central dimensions: structural complexity, negative emotionality, and positive emotionality. Word count, lexical diversity, reading difficulty, analytical language, and self-references emerged as most essential to a message’s persuasive appeal: messages that were longer, more analytic, less anecdotal, more difficult to read, and less lexically varied had significantly greater odds of being persuasive. These results provide a more parsimonious understanding of the social psychological pathways to persuasion as it operates in the real world through verbal behavior. Our results inform theories that address the role of language in persuasion, and provide insight into effective persuasion in digital environments.
KW - Persuasion
KW - Language
KW - Attitude change
KW - Online interactions
U2 - 10.1007/s42001-021-00153-5
DO - 10.1007/s42001-021-00153-5
M3 - Journal article
VL - 5
SP - 883
EP - 903
JO - Journal of Computational Social Science
JF - Journal of Computational Social Science
SN - 2432-2717
IS - 1
ER -