Final published version
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Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Architectural cognition cards
T2 - a card-based method for introducing spatial cognition research and user-centred thinking into the design process
AU - Mavros, P.
AU - Conroy Dalton, R.
AU - Kuliga, S.
AU - Gath Morad, M.
AU - Robson, S.
AU - Hölscher, C.
PY - 2022/3/31
Y1 - 2022/3/31
N2 - In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during the process of architectural design. Our focus is specifically on two areas: user-centred design principles and spatial cognition research. To this end, we developed two decks of flash-cards, termed the Architectural Strategies Cards (72 cards) and the Spatial Cognition Cards (111 cards). We conducted preliminary evaluations of the cards in the design studio and in design thinking workshops with multidisciplinary groups of students and with architectural practitioners. Our results suggest that the cards improve designers’ immersion into the perspective of building-users in a playful way and introduce scientific concepts effectively. In conclusion, we argue that serious-games and card-based methods should be part of the multiple approaches necessary to encourage and improve user-centred thinking, and integrate research findings into evidence-based design at large.
AB - In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during the process of architectural design. Our focus is specifically on two areas: user-centred design principles and spatial cognition research. To this end, we developed two decks of flash-cards, termed the Architectural Strategies Cards (72 cards) and the Spatial Cognition Cards (111 cards). We conducted preliminary evaluations of the cards in the design studio and in design thinking workshops with multidisciplinary groups of students and with architectural practitioners. Our results suggest that the cards improve designers’ immersion into the perspective of building-users in a playful way and introduce scientific concepts effectively. In conclusion, we argue that serious-games and card-based methods should be part of the multiple approaches necessary to encourage and improve user-centred thinking, and integrate research findings into evidence-based design at large.
KW - Architectural design
KW - cards
KW - games
KW - spatial cognition
KW - urban design
KW - user-centred design
U2 - 10.1080/00038628.2021.2008299
DO - 10.1080/00038628.2021.2008299
M3 - Journal article
VL - 65
SP - 120
EP - 137
JO - Architectural Science Review
JF - Architectural Science Review
SN - 0003-8628
IS - 2
ER -