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Architectural cognition cards: a card-based method for introducing spatial cognition research and user-centred thinking into the design process

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Architectural cognition cards: a card-based method for introducing spatial cognition research and user-centred thinking into the design process. / Mavros, P.; Conroy Dalton, R.; Kuliga, S. et al.
In: Architectural Science Review, Vol. 65, No. 2, 31.03.2022, p. 120-137.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Mavros P, Conroy Dalton R, Kuliga S, Gath Morad M, Robson S, Hölscher C. Architectural cognition cards: a card-based method for introducing spatial cognition research and user-centred thinking into the design process. Architectural Science Review. 2022 Mar 31;65(2):120-137. Epub 2021 Dec 6. doi: 10.1080/00038628.2021.2008299

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Bibtex

@article{3cb0adae20ab4ad4b6425115d3c9f957,
title = "Architectural cognition cards: a card-based method for introducing spatial cognition research and user-centred thinking into the design process",
abstract = "In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during the process of architectural design. Our focus is specifically on two areas: user-centred design principles and spatial cognition research. To this end, we developed two decks of flash-cards, termed the Architectural Strategies Cards (72 cards) and the Spatial Cognition Cards (111 cards). We conducted preliminary evaluations of the cards in the design studio and in design thinking workshops with multidisciplinary groups of students and with architectural practitioners. Our results suggest that the cards improve designers{\textquoteright} immersion into the perspective of building-users in a playful way and introduce scientific concepts effectively. In conclusion, we argue that serious-games and card-based methods should be part of the multiple approaches necessary to encourage and improve user-centred thinking, and integrate research findings into evidence-based design at large.  ",
keywords = "Architectural design, cards, games, spatial cognition, urban design, user-centred design",
author = "P. Mavros and {Conroy Dalton}, R. and S. Kuliga and {Gath Morad}, M. and S. Robson and C. H{\"o}lscher",
year = "2022",
month = mar,
day = "31",
doi = "10.1080/00038628.2021.2008299",
language = "English",
volume = "65",
pages = "120--137",
journal = "Architectural Science Review",
issn = "0003-8628",
publisher = "Earthscan",
number = "2",

}

RIS

TY - JOUR

T1 - Architectural cognition cards

T2 - a card-based method for introducing spatial cognition research and user-centred thinking into the design process

AU - Mavros, P.

AU - Conroy Dalton, R.

AU - Kuliga, S.

AU - Gath Morad, M.

AU - Robson, S.

AU - Hölscher, C.

PY - 2022/3/31

Y1 - 2022/3/31

N2 - In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during the process of architectural design. Our focus is specifically on two areas: user-centred design principles and spatial cognition research. To this end, we developed two decks of flash-cards, termed the Architectural Strategies Cards (72 cards) and the Spatial Cognition Cards (111 cards). We conducted preliminary evaluations of the cards in the design studio and in design thinking workshops with multidisciplinary groups of students and with architectural practitioners. Our results suggest that the cards improve designers’ immersion into the perspective of building-users in a playful way and introduce scientific concepts effectively. In conclusion, we argue that serious-games and card-based methods should be part of the multiple approaches necessary to encourage and improve user-centred thinking, and integrate research findings into evidence-based design at large.  

AB - In this article, we present the rationale, development and preliminary evaluation of a novel set of materials to encourage and improve the consideration of users and their needs during the process of architectural design. Our focus is specifically on two areas: user-centred design principles and spatial cognition research. To this end, we developed two decks of flash-cards, termed the Architectural Strategies Cards (72 cards) and the Spatial Cognition Cards (111 cards). We conducted preliminary evaluations of the cards in the design studio and in design thinking workshops with multidisciplinary groups of students and with architectural practitioners. Our results suggest that the cards improve designers’ immersion into the perspective of building-users in a playful way and introduce scientific concepts effectively. In conclusion, we argue that serious-games and card-based methods should be part of the multiple approaches necessary to encourage and improve user-centred thinking, and integrate research findings into evidence-based design at large.  

KW - Architectural design

KW - cards

KW - games

KW - spatial cognition

KW - urban design

KW - user-centred design

U2 - 10.1080/00038628.2021.2008299

DO - 10.1080/00038628.2021.2008299

M3 - Journal article

VL - 65

SP - 120

EP - 137

JO - Architectural Science Review

JF - Architectural Science Review

SN - 0003-8628

IS - 2

ER -