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Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization

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Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization. / Jiang, Richard; Parry, Matthew L.; Legg, Phillip A. et al.
In: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, Vol. 5, No. 4, 12.2013, p. 337-345.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Jiang, R, Parry, ML, Legg, PA, Chung, DHS & Griffiths, IW 2013, 'Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization', IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, vol. 5, no. 4, pp. 337-345. https://doi.org/10.1109/TCIAIG.2013.2275164

APA

Jiang, R., Parry, M. L., Legg, P. A., Chung, D. H. S., & Griffiths, I. W. (2013). Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 5(4), 337-345. https://doi.org/10.1109/TCIAIG.2013.2275164

Vancouver

Jiang R, Parry ML, Legg PA, Chung DHS, Griffiths IW. Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. 2013 Dec;5(4):337-345. doi: 10.1109/TCIAIG.2013.2275164

Author

Jiang, Richard ; Parry, Matthew L. ; Legg, Phillip A. et al. / Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization. In: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. 2013 ; Vol. 5, No. 4. pp. 337-345.

Bibtex

@article{691a868fe2bb4a9e844dacfe18aa823f,
title = "Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization",
abstract = "Automated 3-D modeling from real sports videos can provide useful resources for visual design in sports-related computer games, saving a lot of effort in manual design of visual contents. However, image-based 3-D reconstruction usually suffers from inaccuracy caused by statistic image analysis. In this paper, we propose an information-theoretical scheme to minimize errors of automated 3-D modeling from monocular sports videos. In the proposed scheme, mutual information (MI) was exploited to compute the fitting scores of a 3-D model against the observed single-view scene, and the optimization of model fitting was carried out subsequently. With this optimization scheme, errors in model fitting were minimized without human intervention, allowing automated reconstruction of 3-D animation from consecutive monocular video frames at high accuracy. In our work, the Snooker videos were taken as our case study, balls were positioned in 3-D space from single-view frames, and 3-D animation was reproduced from real Snooker videos. Our experimental results validated that the proposed information-theoretical scheme can help attain better accuracy in the automated reconstruction of 3-D animation, and demonstrated that information-theoretical evaluation can be an effective approach for model-based reconstruction from single-view videos.",
keywords = "Automated 3-D modeling, computer game design, visual design, 3-D animation",
author = "Richard Jiang and Parry, {Matthew L.} and Legg, {Phillip A.} and Chung, {David H. S.} and Griffiths, {Iwan W.}",
year = "2013",
month = dec,
doi = "10.1109/TCIAIG.2013.2275164",
language = "English",
volume = "5",
pages = "337--345",
journal = "IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES",
issn = "1943-068X",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "4",

}

RIS

TY - JOUR

T1 - Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization

AU - Jiang, Richard

AU - Parry, Matthew L.

AU - Legg, Phillip A.

AU - Chung, David H. S.

AU - Griffiths, Iwan W.

PY - 2013/12

Y1 - 2013/12

N2 - Automated 3-D modeling from real sports videos can provide useful resources for visual design in sports-related computer games, saving a lot of effort in manual design of visual contents. However, image-based 3-D reconstruction usually suffers from inaccuracy caused by statistic image analysis. In this paper, we propose an information-theoretical scheme to minimize errors of automated 3-D modeling from monocular sports videos. In the proposed scheme, mutual information (MI) was exploited to compute the fitting scores of a 3-D model against the observed single-view scene, and the optimization of model fitting was carried out subsequently. With this optimization scheme, errors in model fitting were minimized without human intervention, allowing automated reconstruction of 3-D animation from consecutive monocular video frames at high accuracy. In our work, the Snooker videos were taken as our case study, balls were positioned in 3-D space from single-view frames, and 3-D animation was reproduced from real Snooker videos. Our experimental results validated that the proposed information-theoretical scheme can help attain better accuracy in the automated reconstruction of 3-D animation, and demonstrated that information-theoretical evaluation can be an effective approach for model-based reconstruction from single-view videos.

AB - Automated 3-D modeling from real sports videos can provide useful resources for visual design in sports-related computer games, saving a lot of effort in manual design of visual contents. However, image-based 3-D reconstruction usually suffers from inaccuracy caused by statistic image analysis. In this paper, we propose an information-theoretical scheme to minimize errors of automated 3-D modeling from monocular sports videos. In the proposed scheme, mutual information (MI) was exploited to compute the fitting scores of a 3-D model against the observed single-view scene, and the optimization of model fitting was carried out subsequently. With this optimization scheme, errors in model fitting were minimized without human intervention, allowing automated reconstruction of 3-D animation from consecutive monocular video frames at high accuracy. In our work, the Snooker videos were taken as our case study, balls were positioned in 3-D space from single-view frames, and 3-D animation was reproduced from real Snooker videos. Our experimental results validated that the proposed information-theoretical scheme can help attain better accuracy in the automated reconstruction of 3-D animation, and demonstrated that information-theoretical evaluation can be an effective approach for model-based reconstruction from single-view videos.

KW - Automated 3-D modeling

KW - computer game design

KW - visual design

KW - 3-D animation

U2 - 10.1109/TCIAIG.2013.2275164

DO - 10.1109/TCIAIG.2013.2275164

M3 - Journal article

VL - 5

SP - 337

EP - 345

JO - IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES

JF - IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES

SN - 1943-068X

IS - 4

ER -