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Awakening in ruins: The virtual spectacle of the end of the city in video games

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Awakening in ruins: The virtual spectacle of the end of the city in video games. / Fraser, Emma.
In: Journal of Gaming & Virtual Worlds, Vol. 8, No. 2, 01.06.2016, p. 177-196.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Fraser E. Awakening in ruins: The virtual spectacle of the end of the city in video games. Journal of Gaming & Virtual Worlds. 2016 Jun 1;8(2):177-196. doi: 10.1386/jgvw.8.2.177_1

Author

Fraser, Emma. / Awakening in ruins : The virtual spectacle of the end of the city in video games. In: Journal of Gaming & Virtual Worlds. 2016 ; Vol. 8, No. 2. pp. 177-196.

Bibtex

@article{6ad276b5c56d473589775c3140b799d6,
title = "Awakening in ruins: The virtual spectacle of the end of the city in video games",
abstract = "With reference to Walter Benjamin{\textquoteright}s work on nineteenth-century Paris, and Debord{\textquoteright}s work on the spectacle, this article argues that the depiction of ruined cities in video games – as virtual ruins of the present – simultaneously reproduces the empty novelty of the commodity (the phantasmagoria of progress-oriented civilization), and offers a vision of failed progress through counter-spectacle. One means of understanding Benjamin{\textquoteright}s dreamworld of modernity is through ruins and rubble – not only as material remnants, but in other visual or artistic forms that might reveal the illusion of progress as a fallacy, particularly in contrast to an urban-focused commodity capitalism. With an emphasis on Fallout 3, Hellgate: London and The Last of Us, and the S.T.A.L.K.E.R series this article argues that, if cities can be read as dreamworlds, and films, art and ruination as the means for awakening, then urban destruction in the virtual sphere can provide a counter to the collective dream of eternal progress.",
author = "Emma Fraser",
year = "2016",
month = jun,
day = "1",
doi = "10.1386/jgvw.8.2.177_1",
language = "English",
volume = "8",
pages = "177--196",
journal = "Journal of Gaming & Virtual Worlds",
number = "2",

}

RIS

TY - JOUR

T1 - Awakening in ruins

T2 - The virtual spectacle of the end of the city in video games

AU - Fraser, Emma

PY - 2016/6/1

Y1 - 2016/6/1

N2 - With reference to Walter Benjamin’s work on nineteenth-century Paris, and Debord’s work on the spectacle, this article argues that the depiction of ruined cities in video games – as virtual ruins of the present – simultaneously reproduces the empty novelty of the commodity (the phantasmagoria of progress-oriented civilization), and offers a vision of failed progress through counter-spectacle. One means of understanding Benjamin’s dreamworld of modernity is through ruins and rubble – not only as material remnants, but in other visual or artistic forms that might reveal the illusion of progress as a fallacy, particularly in contrast to an urban-focused commodity capitalism. With an emphasis on Fallout 3, Hellgate: London and The Last of Us, and the S.T.A.L.K.E.R series this article argues that, if cities can be read as dreamworlds, and films, art and ruination as the means for awakening, then urban destruction in the virtual sphere can provide a counter to the collective dream of eternal progress.

AB - With reference to Walter Benjamin’s work on nineteenth-century Paris, and Debord’s work on the spectacle, this article argues that the depiction of ruined cities in video games – as virtual ruins of the present – simultaneously reproduces the empty novelty of the commodity (the phantasmagoria of progress-oriented civilization), and offers a vision of failed progress through counter-spectacle. One means of understanding Benjamin’s dreamworld of modernity is through ruins and rubble – not only as material remnants, but in other visual or artistic forms that might reveal the illusion of progress as a fallacy, particularly in contrast to an urban-focused commodity capitalism. With an emphasis on Fallout 3, Hellgate: London and The Last of Us, and the S.T.A.L.K.E.R series this article argues that, if cities can be read as dreamworlds, and films, art and ruination as the means for awakening, then urban destruction in the virtual sphere can provide a counter to the collective dream of eternal progress.

U2 - 10.1386/jgvw.8.2.177_1

DO - 10.1386/jgvw.8.2.177_1

M3 - Journal article

VL - 8

SP - 177

EP - 196

JO - Journal of Gaming & Virtual Worlds

JF - Journal of Gaming & Virtual Worlds

IS - 2

ER -