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  • widdicks2020backfiring

    Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20), October 25–29, 2020, Tallinn, Estonia https://dl.acm.org/doi/10.1145/3419249.3420175

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Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. / Widdicks, Kelly; Pargman, Daniel; Björk, Staffan.
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. ACM, 2020. p. 1–12 16.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Widdicks, K, Pargman, D & Björk, S 2020, Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. in NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society., 16, ACM, pp. 1–12. https://doi.org/10.1145/3419249.3420175

APA

Widdicks, K., Pargman, D., & Björk, S. (2020). Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (pp. 1–12). Article 16 ACM. https://doi.org/10.1145/3419249.3420175

Vancouver

Widdicks K, Pargman D, Björk S. Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. In NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. ACM. 2020. p. 1–12. 16 doi: 10.1145/3419249.3420175

Author

Widdicks, Kelly ; Pargman, Daniel ; Björk, Staffan. / Backfiring and favouring : how design processes in HCI lead to anti-patterns and repentant designers. NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society. ACM, 2020. pp. 1–12

Bibtex

@inproceedings{60d557b0cb784449be351e7be5f4b3cc,
title = "Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers",
abstract = "Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead concentrate on why they occur by outlining two processes that result in anti-patterns: 1) backfiring, and 2) favouring. The purpose of the paper is to help designers and researchers better understand how design processes can lead to negative impacts and to repentant designers by introducing a richer vocabulary for discussing such processes. We explore how anti-patterns evolve in HCI by specifically applying the vocabulary to examples of social media design. We believe that highlighting these processes will help the HCI community reflect on their own work and also raise awareness of the opportunities for avoiding anti-patterns. Our hope is that this will result in fewer negative experiences for designers and users alike.",
author = "Kelly Widdicks and Daniel Pargman and Staffan Bj{\"o}rk",
note = "{\textcopyright} ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI {\textquoteright}20), October 25–29, 2020, Tallinn, Estonia https://dl.acm.org/doi/10.1145/3419249.3420175",
year = "2020",
month = oct,
day = "1",
doi = "10.1145/3419249.3420175",
language = "English",
isbn = "9781450375795",
pages = "1–12",
booktitle = "NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Backfiring and favouring

T2 - how design processes in HCI lead to anti-patterns and repentant designers

AU - Widdicks, Kelly

AU - Pargman, Daniel

AU - Björk, Staffan

N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20), October 25–29, 2020, Tallinn, Estonia https://dl.acm.org/doi/10.1145/3419249.3420175

PY - 2020/10/1

Y1 - 2020/10/1

N2 - Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead concentrate on why they occur by outlining two processes that result in anti-patterns: 1) backfiring, and 2) favouring. The purpose of the paper is to help designers and researchers better understand how design processes can lead to negative impacts and to repentant designers by introducing a richer vocabulary for discussing such processes. We explore how anti-patterns evolve in HCI by specifically applying the vocabulary to examples of social media design. We believe that highlighting these processes will help the HCI community reflect on their own work and also raise awareness of the opportunities for avoiding anti-patterns. Our hope is that this will result in fewer negative experiences for designers and users alike.

AB - Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has largely focused on their characteristics. We instead concentrate on why they occur by outlining two processes that result in anti-patterns: 1) backfiring, and 2) favouring. The purpose of the paper is to help designers and researchers better understand how design processes can lead to negative impacts and to repentant designers by introducing a richer vocabulary for discussing such processes. We explore how anti-patterns evolve in HCI by specifically applying the vocabulary to examples of social media design. We believe that highlighting these processes will help the HCI community reflect on their own work and also raise awareness of the opportunities for avoiding anti-patterns. Our hope is that this will result in fewer negative experiences for designers and users alike.

U2 - 10.1145/3419249.3420175

DO - 10.1145/3419249.3420175

M3 - Conference contribution/Paper

SN - 9781450375795

SP - 1

EP - 12

BT - NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction

PB - ACM

ER -