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Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences. / Bevan, Chris; Green, David; Farmer, Harry.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM, 2019. p. 1-12 506.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Bevan, C, Green, D & Farmer, H 2019, Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences. in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems., 506, ACM, New York, pp. 1-12, 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom, 4/05/19. https://doi.org/10.1145/3290605.3300736

APA

Bevan, C., Green, D., & Farmer, H. (2019). Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-12). Article 506 ACM. https://doi.org/10.1145/3290605.3300736

Vancouver

Bevan C, Green D, Farmer H. Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2019. p. 1-12. 506 doi: 10.1145/3290605.3300736

Author

Bevan, Chris ; Green, David ; Farmer, Harry. / Behind the Curtain of the “Ultimate Empathy Machine” : On the Composition of Virtual Reality Nonfiction Experiences. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. New York : ACM, 2019. pp. 1-12

Bibtex

@inproceedings{8a244765379844b0805ec6a545d98580,
title = "Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences",
abstract = "Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic {"}Virtual Reality{"} headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience {"}the real{"}; allowing viewers to transition from passive spectators to active participants. Our current project is exploring VRNF through a series of ethnographic and experimental studies. In order to document the content available, we embarked on an analysis of VR documentaries produced to date. In this paper, we present an analysis of a representative sample of 150 VRNF titles released between 2012-2018. We identify and quantify 64 characteristics of the medium over this period, discuss how producers are exploiting the affordances of VR, and shed light on new audience roles. Our findings provide insight into the current state of the art in VRNF and provide a digital resource for other researchers in this area.",
author = "Chris Bevan and David Green and Harry Farmer",
year = "2019",
month = may,
day = "2",
doi = "10.1145/3290605.3300736",
language = "English",
isbn = "9781450359702",
pages = "1--12",
booktitle = "Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems",
publisher = "ACM",
note = "2019 CHI Conference on Human Factors in Computing Systems, CHI '19 ; Conference date: 04-05-2019 Through 09-05-2019",
url = "https://chi2019.acm.org/",

}

RIS

TY - GEN

T1 - Behind the Curtain of the “Ultimate Empathy Machine”

T2 - 2019 CHI Conference on Human Factors in Computing Systems

AU - Bevan, Chris

AU - Green, David

AU - Farmer, Harry

PY - 2019/5/2

Y1 - 2019/5/2

N2 - Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic "Virtual Reality" headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience "the real"; allowing viewers to transition from passive spectators to active participants. Our current project is exploring VRNF through a series of ethnographic and experimental studies. In order to document the content available, we embarked on an analysis of VR documentaries produced to date. In this paper, we present an analysis of a representative sample of 150 VRNF titles released between 2012-2018. We identify and quantify 64 characteristics of the medium over this period, discuss how producers are exploiting the affordances of VR, and shed light on new audience roles. Our findings provide insight into the current state of the art in VRNF and provide a digital resource for other researchers in this area.

AB - Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic "Virtual Reality" headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience "the real"; allowing viewers to transition from passive spectators to active participants. Our current project is exploring VRNF through a series of ethnographic and experimental studies. In order to document the content available, we embarked on an analysis of VR documentaries produced to date. In this paper, we present an analysis of a representative sample of 150 VRNF titles released between 2012-2018. We identify and quantify 64 characteristics of the medium over this period, discuss how producers are exploiting the affordances of VR, and shed light on new audience roles. Our findings provide insight into the current state of the art in VRNF and provide a digital resource for other researchers in this area.

U2 - 10.1145/3290605.3300736

DO - 10.1145/3290605.3300736

M3 - Conference contribution/Paper

SN - 9781450359702

SP - 1

EP - 12

BT - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

PB - ACM

CY - New York

Y2 - 4 May 2019 through 9 May 2019

ER -