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Blended Experience Narratives

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Blended Experience Narratives. / Flint, Tom; O’Keefe, Brian; Mastermaker, Mike et al.
In: Electronic Workshops in Computing, Vol. 2022, 11.07.2022.

Research output: Contribution to Journal/MagazineConference articlepeer-review

Harvard

Flint, T, O’Keefe, B, Mastermaker, M, Sturdee, M & Benyon, D 2022, 'Blended Experience Narratives', Electronic Workshops in Computing, vol. 2022. https://doi.org/10.14236/ewic/hci2022.9

APA

Flint, T., O’Keefe, B., Mastermaker, M., Sturdee, M., & Benyon, D. (2022). Blended Experience Narratives. Electronic Workshops in Computing, 2022. https://doi.org/10.14236/ewic/hci2022.9

Vancouver

Flint T, O’Keefe B, Mastermaker M, Sturdee M, Benyon D. Blended Experience Narratives. Electronic Workshops in Computing. 2022 Jul 11;2022. doi: 10.14236/ewic/hci2022.9

Author

Flint, Tom ; O’Keefe, Brian ; Mastermaker, Mike et al. / Blended Experience Narratives. In: Electronic Workshops in Computing. 2022 ; Vol. 2022.

Bibtex

@article{63f01058ac284869a9b24653a66c2dcb,
title = "Blended Experience Narratives",
abstract = "Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to get to grips with, particularly for novice designers. This paper offers a synthesis of the literature around this topic developed into a framework. We use speculative design as a means for iterating solutions that employ physical/digital transitions. Working collaboratively with thirteen undergraduate university students attending a twelve-day Blended Interactions workshop, wedeveloped speculative narrative st oryboards over the course of a live theatre festival ultimately presentingproposed solutions as part of the festival itself. Narratives drew on data gathered through participant observation and interviews of stakeholders with data and feedback from over 380 festival visitors.Presenting the storyboards to festival participants provided direct feedback. The student storyboards were professionally illustrated affording us a means for evaluating our framework in further work.",
keywords = "Blending Theory, Mixed Reality, Blended Experiences, Speculative Design, Design Fiction",
author = "Tom Flint and Brian O{\textquoteright}Keefe and Mike Mastermaker and Miriam Sturdee and David Benyon",
year = "2022",
month = jul,
day = "11",
doi = "10.14236/ewic/hci2022.9",
language = "English",
volume = "2022",
journal = "Electronic Workshops in Computing",
issn = "1477-9358",
publisher = "BCS Learning & Development",

}

RIS

TY - JOUR

T1 - Blended Experience Narratives

AU - Flint, Tom

AU - O’Keefe, Brian

AU - Mastermaker, Mike

AU - Sturdee, Miriam

AU - Benyon, David

PY - 2022/7/11

Y1 - 2022/7/11

N2 - Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to get to grips with, particularly for novice designers. This paper offers a synthesis of the literature around this topic developed into a framework. We use speculative design as a means for iterating solutions that employ physical/digital transitions. Working collaboratively with thirteen undergraduate university students attending a twelve-day Blended Interactions workshop, wedeveloped speculative narrative st oryboards over the course of a live theatre festival ultimately presentingproposed solutions as part of the festival itself. Narratives drew on data gathered through participant observation and interviews of stakeholders with data and feedback from over 380 festival visitors.Presenting the storyboards to festival participants provided direct feedback. The student storyboards were professionally illustrated affording us a means for evaluating our framework in further work.

AB - Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to get to grips with, particularly for novice designers. This paper offers a synthesis of the literature around this topic developed into a framework. We use speculative design as a means for iterating solutions that employ physical/digital transitions. Working collaboratively with thirteen undergraduate university students attending a twelve-day Blended Interactions workshop, wedeveloped speculative narrative st oryboards over the course of a live theatre festival ultimately presentingproposed solutions as part of the festival itself. Narratives drew on data gathered through participant observation and interviews of stakeholders with data and feedback from over 380 festival visitors.Presenting the storyboards to festival participants provided direct feedback. The student storyboards were professionally illustrated affording us a means for evaluating our framework in further work.

KW - Blending Theory

KW - Mixed Reality

KW - Blended Experiences

KW - Speculative Design

KW - Design Fiction

U2 - 10.14236/ewic/hci2022.9

DO - 10.14236/ewic/hci2022.9

M3 - Conference article

VL - 2022

JO - Electronic Workshops in Computing

JF - Electronic Workshops in Computing

SN - 1477-9358

ER -