Final published version
Licence: CC BY: Creative Commons Attribution 4.0 International License
Research output: Contribution to Journal/Magazine › Conference article › peer-review
Research output: Contribution to Journal/Magazine › Conference article › peer-review
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TY - JOUR
T1 - Blended Experience Narratives
AU - Flint, Tom
AU - O’Keefe, Brian
AU - Mastermaker, Mike
AU - Sturdee, Miriam
AU - Benyon, David
PY - 2022/7/11
Y1 - 2022/7/11
N2 - Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to get to grips with, particularly for novice designers. This paper offers a synthesis of the literature around this topic developed into a framework. We use speculative design as a means for iterating solutions that employ physical/digital transitions. Working collaboratively with thirteen undergraduate university students attending a twelve-day Blended Interactions workshop, wedeveloped speculative narrative st oryboards over the course of a live theatre festival ultimately presentingproposed solutions as part of the festival itself. Narratives drew on data gathered through participant observation and interviews of stakeholders with data and feedback from over 380 festival visitors.Presenting the storyboards to festival participants provided direct feedback. The student storyboards were professionally illustrated affording us a means for evaluating our framework in further work.
AB - Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to get to grips with, particularly for novice designers. This paper offers a synthesis of the literature around this topic developed into a framework. We use speculative design as a means for iterating solutions that employ physical/digital transitions. Working collaboratively with thirteen undergraduate university students attending a twelve-day Blended Interactions workshop, wedeveloped speculative narrative st oryboards over the course of a live theatre festival ultimately presentingproposed solutions as part of the festival itself. Narratives drew on data gathered through participant observation and interviews of stakeholders with data and feedback from over 380 festival visitors.Presenting the storyboards to festival participants provided direct feedback. The student storyboards were professionally illustrated affording us a means for evaluating our framework in further work.
KW - Blending Theory
KW - Mixed Reality
KW - Blended Experiences
KW - Speculative Design
KW - Design Fiction
U2 - 10.14236/ewic/hci2022.9
DO - 10.14236/ewic/hci2022.9
M3 - Conference article
VL - 2022
JO - Electronic Workshops in Computing
JF - Electronic Workshops in Computing
SN - 1477-9358
ER -