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Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. / Grønbæk, Jens Emil Sloth; Sánchez Esquivel, Juan; Leiva, Germán et al.
Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 2024. p. 1-16 798 (CHI '24).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Grønbæk, JES, Sánchez Esquivel, J, Leiva, G, Velloso, E, Gellersen, H & Pfeuffer, K 2024, Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. in Proceedings of the CHI Conference on Human Factors in Computing Systems., 798, CHI '24, Association for Computing Machinery (ACM), New York , pp. 1-16. https://doi.org/10.1145/3613904.3642293

APA

Grønbæk, J. E. S., Sánchez Esquivel, J., Leiva, G., Velloso, E., Gellersen, H., & Pfeuffer, K. (2024). Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. In Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 1-16). Article 798 (CHI '24). Association for Computing Machinery (ACM). https://doi.org/10.1145/3613904.3642293

Vancouver

Grønbæk JES, Sánchez Esquivel J, Leiva G, Velloso E, Gellersen H, Pfeuffer K. Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration. In Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM). 2024. p. 1-16. 798. (CHI '24). doi: 10.1145/3613904.3642293

Author

Grønbæk, Jens Emil Sloth ; Sánchez Esquivel, Juan ; Leiva, Germán et al. / Blended Whiteboard : Physicality and Reconfigurability in Remote Mixed Reality Collaboration. Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 2024. pp. 1-16 (CHI '24).

Bibtex

@inproceedings{2d54fd8e24cb40ef97c98a9263a0d9da,
title = "Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration",
abstract = "The whiteboard is essential for collaborative work. To preserve its physicality in remote collaboration, Mixed Reality (MR) can blend real whiteboards across distributed spaces. Going beyond reality, MR can further enable interactions like panning and zooming in a virtually reconfigurable infinite whiteboard. However, this reconfigurability conflicts with the sense of physicality. To address this tension, we introduce Blended Whiteboard, a remote collaborative MR system enabling reconfigurable surface blending across distributed physical whiteboards. Blended Whiteboard supports a unique collaboration style, where users can sketch on their local whiteboards but also reconfigure the blended space to facilitate transitions between loosely and tightly coupled work. We describe design principles inspired by proxemics; supporting users in changing between facing each other and being side-by-side, and switching between navigating the whiteboard synchronously and independently. Our work shows exciting benefits and challenges of combining physicality and reconfigurability in the design of distributed MR whiteboards.",
keywords = "3C collaboration model, avatars, f-formations, mixed reality, proxemics, remote collaboration",
author = "Gr{\o}nb{\ae}k, {Jens Emil Sloth} and {S{\'a}nchez Esquivel}, Juan and Germ{\'a}n Leiva and Eduardo Velloso and Hans Gellersen and Ken Pfeuffer",
year = "2024",
month = may,
day = "11",
doi = "10.1145/3613904.3642293",
language = "English",
series = "CHI '24",
publisher = "Association for Computing Machinery (ACM)",
pages = "1--16",
booktitle = "Proceedings of the CHI Conference on Human Factors in Computing Systems",
address = "United States",

}

RIS

TY - GEN

T1 - Blended Whiteboard

T2 - Physicality and Reconfigurability in Remote Mixed Reality Collaboration

AU - Grønbæk, Jens Emil Sloth

AU - Sánchez Esquivel, Juan

AU - Leiva, Germán

AU - Velloso, Eduardo

AU - Gellersen, Hans

AU - Pfeuffer, Ken

PY - 2024/5/11

Y1 - 2024/5/11

N2 - The whiteboard is essential for collaborative work. To preserve its physicality in remote collaboration, Mixed Reality (MR) can blend real whiteboards across distributed spaces. Going beyond reality, MR can further enable interactions like panning and zooming in a virtually reconfigurable infinite whiteboard. However, this reconfigurability conflicts with the sense of physicality. To address this tension, we introduce Blended Whiteboard, a remote collaborative MR system enabling reconfigurable surface blending across distributed physical whiteboards. Blended Whiteboard supports a unique collaboration style, where users can sketch on their local whiteboards but also reconfigure the blended space to facilitate transitions between loosely and tightly coupled work. We describe design principles inspired by proxemics; supporting users in changing between facing each other and being side-by-side, and switching between navigating the whiteboard synchronously and independently. Our work shows exciting benefits and challenges of combining physicality and reconfigurability in the design of distributed MR whiteboards.

AB - The whiteboard is essential for collaborative work. To preserve its physicality in remote collaboration, Mixed Reality (MR) can blend real whiteboards across distributed spaces. Going beyond reality, MR can further enable interactions like panning and zooming in a virtually reconfigurable infinite whiteboard. However, this reconfigurability conflicts with the sense of physicality. To address this tension, we introduce Blended Whiteboard, a remote collaborative MR system enabling reconfigurable surface blending across distributed physical whiteboards. Blended Whiteboard supports a unique collaboration style, where users can sketch on their local whiteboards but also reconfigure the blended space to facilitate transitions between loosely and tightly coupled work. We describe design principles inspired by proxemics; supporting users in changing between facing each other and being side-by-side, and switching between navigating the whiteboard synchronously and independently. Our work shows exciting benefits and challenges of combining physicality and reconfigurability in the design of distributed MR whiteboards.

KW - 3C collaboration model

KW - avatars

KW - f-formations

KW - mixed reality

KW - proxemics

KW - remote collaboration

U2 - 10.1145/3613904.3642293

DO - 10.1145/3613904.3642293

M3 - Conference contribution/Paper

T3 - CHI '24

SP - 1

EP - 16

BT - Proceedings of the CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery (ACM)

CY - New York

ER -