Home > Research > Publications & Outputs > Building magical realms

Links

Text available via DOI:

View graph of relations

Building magical realms: responses to pervasive and locative media technology

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Building magical realms: responses to pervasive and locative media technology. / Nolan, Stuart.
In: Digital Creativity, Vol. 17, No. 3, 01.09.2006, p. 185-192.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

APA

Vancouver

Nolan S. Building magical realms: responses to pervasive and locative media technology. Digital Creativity. 2006 Sept 1;17(3):185-192. Epub 2006 Aug 3. doi: 10.1080/14626260600882489

Author

Nolan, Stuart. / Building magical realms : responses to pervasive and locative media technology. In: Digital Creativity. 2006 ; Vol. 17, No. 3. pp. 185-192.

Bibtex

@article{6da2e49a9ced4c19bbcf1276020ef97a,
title = "Building magical realms: responses to pervasive and locative media technology",
abstract = "This paper reports on 12 participatory design workshops involving 216 young people, aged 9 to 16. It discusses responses to existing and proposed locative and pervasive media technologies in gaming, mapping, gifting, game design, bodystorming, and collaborative storytelling activities. Issues of the technomagical in scenario planning are discussed.",
author = "Stuart Nolan",
year = "2006",
month = sep,
day = "1",
doi = "10.1080/14626260600882489",
language = "English",
volume = "17",
pages = "185--192",
journal = "Digital Creativity",
issn = "1462-6268",
publisher = "Routledge",
number = "3",

}

RIS

TY - JOUR

T1 - Building magical realms

T2 - responses to pervasive and locative media technology

AU - Nolan, Stuart

PY - 2006/9/1

Y1 - 2006/9/1

N2 - This paper reports on 12 participatory design workshops involving 216 young people, aged 9 to 16. It discusses responses to existing and proposed locative and pervasive media technologies in gaming, mapping, gifting, game design, bodystorming, and collaborative storytelling activities. Issues of the technomagical in scenario planning are discussed.

AB - This paper reports on 12 participatory design workshops involving 216 young people, aged 9 to 16. It discusses responses to existing and proposed locative and pervasive media technologies in gaming, mapping, gifting, game design, bodystorming, and collaborative storytelling activities. Issues of the technomagical in scenario planning are discussed.

U2 - 10.1080/14626260600882489

DO - 10.1080/14626260600882489

M3 - Journal article

VL - 17

SP - 185

EP - 192

JO - Digital Creativity

JF - Digital Creativity

SN - 1462-6268

IS - 3

ER -