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Cards Against Gamification: Using a role-playing game to tell alternative futures in the gig economy

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Cards Against Gamification: Using a role-playing game to tell alternative futures in the gig economy. / Popan, Cosmin; Perez Ojeda, David; Woodcock, Jamie.
In: The Sociological Review, Vol. 71, No. 5, 30.09.2023, p. 1058-1074.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Popan C, Perez Ojeda D, Woodcock J. Cards Against Gamification: Using a role-playing game to tell alternative futures in the gig economy. The Sociological Review. 2023 Sept 30;71(5):1058-1074. Epub 2023 Jul 16. doi: 10.1177/00380261231184755

Author

Popan, Cosmin ; Perez Ojeda, David ; Woodcock, Jamie. / Cards Against Gamification : Using a role-playing game to tell alternative futures in the gig economy. In: The Sociological Review. 2023 ; Vol. 71, No. 5. pp. 1058-1074.

Bibtex

@article{4a07eae1b1e74c4dafff51bb38c62a4d,
title = "Cards Against Gamification: Using a role-playing game to tell alternative futures in the gig economy",
abstract = "The discussions on the future of work are pulled between technological optimism and the increasing concerns regarding the precarity brought about by the gig economy. Often, these scenarios fail to meaningfully engage and account for the workers{\textquoteright} experiences, whose agency in effectively shaping their working future is denied and obscured behind discourses of autonomy, entrepreneurship and individual responsibility. In the context of the increased use of gamification strategies by platforms to both monitor and incentivise couriers, this article examines the capacity of playful methods to act as effective forms of engagement and mobilisation amongst gig workers. A workshop with this aim was run online in April 2021, at the end of the third Covid lockdown in the UK, using a role-playing card game with food couriers in Manchester. It drew on ethnographic data to explore how to support empathy and solidarity amongst couriers, how to facilitate the creation of a shared pool of knowledge about the job and how to reconfigure other stakeholders{\textquoteright} roles to improve working conditions. We finally offer some ideas to take the game beyond the workshop space suggesting several pathways for the future: a face-to-face game using printed cards, an open-source version of the game and collaborating with trade unions to reach more couriers.",
keywords = "Creative Methods, Food Delivery, Gamification, Gig Economy, Role-playing game",
author = "Cosmin Popan and {Perez Ojeda}, David and Jamie Woodcock",
year = "2023",
month = sep,
day = "30",
doi = "10.1177/00380261231184755",
language = "English",
volume = "71",
pages = "1058--1074",
journal = "The Sociological Review",
issn = "0038-0261",
publisher = "SAGE Publications Ltd",
number = "5",

}

RIS

TY - JOUR

T1 - Cards Against Gamification

T2 - Using a role-playing game to tell alternative futures in the gig economy

AU - Popan, Cosmin

AU - Perez Ojeda, David

AU - Woodcock, Jamie

PY - 2023/9/30

Y1 - 2023/9/30

N2 - The discussions on the future of work are pulled between technological optimism and the increasing concerns regarding the precarity brought about by the gig economy. Often, these scenarios fail to meaningfully engage and account for the workers’ experiences, whose agency in effectively shaping their working future is denied and obscured behind discourses of autonomy, entrepreneurship and individual responsibility. In the context of the increased use of gamification strategies by platforms to both monitor and incentivise couriers, this article examines the capacity of playful methods to act as effective forms of engagement and mobilisation amongst gig workers. A workshop with this aim was run online in April 2021, at the end of the third Covid lockdown in the UK, using a role-playing card game with food couriers in Manchester. It drew on ethnographic data to explore how to support empathy and solidarity amongst couriers, how to facilitate the creation of a shared pool of knowledge about the job and how to reconfigure other stakeholders’ roles to improve working conditions. We finally offer some ideas to take the game beyond the workshop space suggesting several pathways for the future: a face-to-face game using printed cards, an open-source version of the game and collaborating with trade unions to reach more couriers.

AB - The discussions on the future of work are pulled between technological optimism and the increasing concerns regarding the precarity brought about by the gig economy. Often, these scenarios fail to meaningfully engage and account for the workers’ experiences, whose agency in effectively shaping their working future is denied and obscured behind discourses of autonomy, entrepreneurship and individual responsibility. In the context of the increased use of gamification strategies by platforms to both monitor and incentivise couriers, this article examines the capacity of playful methods to act as effective forms of engagement and mobilisation amongst gig workers. A workshop with this aim was run online in April 2021, at the end of the third Covid lockdown in the UK, using a role-playing card game with food couriers in Manchester. It drew on ethnographic data to explore how to support empathy and solidarity amongst couriers, how to facilitate the creation of a shared pool of knowledge about the job and how to reconfigure other stakeholders’ roles to improve working conditions. We finally offer some ideas to take the game beyond the workshop space suggesting several pathways for the future: a face-to-face game using printed cards, an open-source version of the game and collaborating with trade unions to reach more couriers.

KW - Creative Methods

KW - Food Delivery

KW - Gamification

KW - Gig Economy

KW - Role-playing game

U2 - 10.1177/00380261231184755

DO - 10.1177/00380261231184755

M3 - Journal article

VL - 71

SP - 1058

EP - 1074

JO - The Sociological Review

JF - The Sociological Review

SN - 0038-0261

IS - 5

ER -