Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Child-display interaction
T2 - 8th ACM International Symposium on Pervasive Displays, PerDis 2019
AU - Rubegni, Elisa
AU - Gentile, Vito
AU - Malizia, Alessio
AU - Sorce, Salvatore
AU - Kargas, Niko
PY - 2019/6/12
Y1 - 2019/6/12
N2 - During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of children's interactions with a large display based on a touchless avatar-based interface, and 2) understanding the impact on recalling the content that arises from the interaction. We engaged 107 children over a period of five days during a public event at the university premises. Collected data were analyzed, and the outcomes transformed into three lessons learnt for informing the future design.
AB - During the last decade, touchless gestural interfaces have been widely studied as one of the most promising interaction paradigms in the context of pervasive displays. In particular, avatars and silhouettes have been proved to be effective in communicating the touchless gestural interactivity supported by displays. In the paper, we take a child-display interaction perspective by exploring avatar-based touchless gestural interfaces. We believe that large displays offer an opportunity to stimulate child experience and engagement, for instance when learning about art, as well as bringing a number of challenges. The purpose of this study is twofold: 1) identifying the relevant aspects of children's interactions with a large display based on a touchless avatar-based interface, and 2) understanding the impact on recalling the content that arises from the interaction. We engaged 107 children over a period of five days during a public event at the university premises. Collected data were analyzed, and the outcomes transformed into three lessons learnt for informing the future design.
KW - Avatar
KW - Children-computer interaction
KW - Gesture-based interfaces
KW - Pervasive displays
KW - Ubiquitous computing
U2 - 10.1145/3321335.3324942
DO - 10.1145/3321335.3324942
M3 - Conference contribution/Paper
BT - PerDis '19 Proceedings of the 8th ACM International Symposium on Pervasive Displays
A2 - Gentile, Vito
A2 - Cauchard, Jessica R.
PB - Association for Computing Machinery, Inc
CY - New York
Y2 - 12 June 2019 through 14 June 2019
ER -