Rights statement: This is the author’s version of the Accepted Manuscript, openly licensed via CC BY 4.0 - https://creativecommons.org/licenses/by/4.0/ The definitive Version of Record was published in the NordiCHI ’24: Proceedings of the 13th Nordic Conference on Human-Computer Interaction, October 13-16, 2024, Uppsala, Sweden, https://doi.org/10.1145/3679318.3685361
Accepted author manuscript, 15.5 MB, PDF document
Available under license: CC BY: Creative Commons Attribution 4.0 International License
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Circular Synergy City
T2 - Designing a Board Game for Fostering Collaboration Among Circular Economy Stakeholders
AU - Çay, Damla
AU - Bakirlioglu, Yekta
AU - Yantaç, Asim Evren
AU - Coskun, Aykut
PY - 2024/10/15
Y1 - 2024/10/15
N2 - Makerspaces have emerged as potential facilitators of the transition from the linear economic model to a circular economy (CE). This transition necessitates collaboration among diverse stakeholders to create sustainable, yet resilient systems. However, fostering effective collaboration faces numerous barriers, including misaligned interests, competition dynamics, limited knowledge experience, power asymmetry, and lack of trust. Our paper addresses these challenges and proposes an alternative tool for fostering collaboration: an online board game called Circular Synergy City. Unlike existing games, Circular Synergy City focuses on collaboration, allowing players to interact, negotiate, and plan with each other to explore potential synergies. We tested this game with 160 players in two play sessions. Based on the feedback gathered during these sessions, we present recommendations for developing collaboration-focused content, and board games.
AB - Makerspaces have emerged as potential facilitators of the transition from the linear economic model to a circular economy (CE). This transition necessitates collaboration among diverse stakeholders to create sustainable, yet resilient systems. However, fostering effective collaboration faces numerous barriers, including misaligned interests, competition dynamics, limited knowledge experience, power asymmetry, and lack of trust. Our paper addresses these challenges and proposes an alternative tool for fostering collaboration: an online board game called Circular Synergy City. Unlike existing games, Circular Synergy City focuses on collaboration, allowing players to interact, negotiate, and plan with each other to explore potential synergies. We tested this game with 160 players in two play sessions. Based on the feedback gathered during these sessions, we present recommendations for developing collaboration-focused content, and board games.
KW - Circular economy
KW - board game
KW - collaboration
KW - Game-based learning
U2 - 10.1145/3679318.3685361
DO - 10.1145/3679318.3685361
M3 - Conference contribution/Paper
BT - NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer Interaction
PB - ACM
CY - New York
ER -