Home > Research > Publications & Outputs > Co-Designing Accessible Computer and Smartphone...

Electronic data

Links

Text available via DOI:

View graph of relations

Co-Designing Accessible Computer and Smartphone Input Using Physical Computing

Research output: Contribution to Journal/MagazineJournal articlepeer-review

E-pub ahead of print

Standard

Co-Designing Accessible Computer and Smartphone Input Using Physical Computing. / Cossovich, Rodolfo; Chang, Minki; Fu, Zhijun et al.
In: IEEE Pervasive Computing, 25.07.2024, p. 1-12.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Cossovich, R, Chang, M, Fu, Z, Girouard, A & Hodges, S 2024, 'Co-Designing Accessible Computer and Smartphone Input Using Physical Computing', IEEE Pervasive Computing, pp. 1-12. https://doi.org/10.1109/mprv.2024.3418899

APA

Cossovich, R., Chang, M., Fu, Z., Girouard, A., & Hodges, S. (2024). Co-Designing Accessible Computer and Smartphone Input Using Physical Computing. IEEE Pervasive Computing, 1-12. Advance online publication. https://doi.org/10.1109/mprv.2024.3418899

Vancouver

Cossovich R, Chang M, Fu Z, Girouard A, Hodges S. Co-Designing Accessible Computer and Smartphone Input Using Physical Computing. IEEE Pervasive Computing. 2024 Jul 25;1-12. Epub 2024 Jul 25. doi: 10.1109/mprv.2024.3418899

Author

Cossovich, Rodolfo ; Chang, Minki ; Fu, Zhijun et al. / Co-Designing Accessible Computer and Smartphone Input Using Physical Computing. In: IEEE Pervasive Computing. 2024 ; pp. 1-12.

Bibtex

@article{fd2a3ed328bd49c48b83d265b7179359,
title = "Co-Designing Accessible Computer and Smartphone Input Using Physical Computing",
abstract = "Significant obstacles persist in meeting the accessibility needs of computer and smartphone users with mild-to-moderate upper limb motor impairments as they use their devices at work and home. Multimodal input can help, but has not been widely adopted. We build on existing literature with a discovery survey and semistructured follow-up interviews in which we identify common themes related to the limitations of today{\textquoteright}s solutions and the ad hoc workarounds which are adopted. We ran a series of co-design workshop sessions to understand the potential of modern “physical computing” electronic device prototyping technologies to provide new and effective input options for our target user base. We present the resulting prototype solutions and describe the technology choices made. Finally, we discuss how the co-design process, in conjunction with access to suitable physical prototyping technologies, can be a powerful approach for designing accessibility-focused input systems.",
author = "Rodolfo Cossovich and Minki Chang and Zhijun Fu and Audrey Girouard and Steve Hodges",
year = "2024",
month = jul,
day = "25",
doi = "10.1109/mprv.2024.3418899",
language = "English",
pages = "1--12",
journal = "IEEE Pervasive Computing",
issn = "1536-1268",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

RIS

TY - JOUR

T1 - Co-Designing Accessible Computer and Smartphone Input Using Physical Computing

AU - Cossovich, Rodolfo

AU - Chang, Minki

AU - Fu, Zhijun

AU - Girouard, Audrey

AU - Hodges, Steve

PY - 2024/7/25

Y1 - 2024/7/25

N2 - Significant obstacles persist in meeting the accessibility needs of computer and smartphone users with mild-to-moderate upper limb motor impairments as they use their devices at work and home. Multimodal input can help, but has not been widely adopted. We build on existing literature with a discovery survey and semistructured follow-up interviews in which we identify common themes related to the limitations of today’s solutions and the ad hoc workarounds which are adopted. We ran a series of co-design workshop sessions to understand the potential of modern “physical computing” electronic device prototyping technologies to provide new and effective input options for our target user base. We present the resulting prototype solutions and describe the technology choices made. Finally, we discuss how the co-design process, in conjunction with access to suitable physical prototyping technologies, can be a powerful approach for designing accessibility-focused input systems.

AB - Significant obstacles persist in meeting the accessibility needs of computer and smartphone users with mild-to-moderate upper limb motor impairments as they use their devices at work and home. Multimodal input can help, but has not been widely adopted. We build on existing literature with a discovery survey and semistructured follow-up interviews in which we identify common themes related to the limitations of today’s solutions and the ad hoc workarounds which are adopted. We ran a series of co-design workshop sessions to understand the potential of modern “physical computing” electronic device prototyping technologies to provide new and effective input options for our target user base. We present the resulting prototype solutions and describe the technology choices made. Finally, we discuss how the co-design process, in conjunction with access to suitable physical prototyping technologies, can be a powerful approach for designing accessibility-focused input systems.

U2 - 10.1109/mprv.2024.3418899

DO - 10.1109/mprv.2024.3418899

M3 - Journal article

SP - 1

EP - 12

JO - IEEE Pervasive Computing

JF - IEEE Pervasive Computing

SN - 1536-1268

ER -