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Color Saliency Evaluation for Video Game Design

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Color Saliency Evaluation for Video Game Design. / Jiang, Richard M.; Bouridane, Ahmed; Amira, Abbes.
Advances in Low-Level Color Image Processing. ed. / M. Emre Celebi; Bogdan Smolka. Springer, 2013. p. 409-425 (Lecture Notes in Computational Vision and Biomechanics; Vol. 11).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Jiang, RM, Bouridane, A & Amira, A 2013, Color Saliency Evaluation for Video Game Design. in ME Celebi & B Smolka (eds), Advances in Low-Level Color Image Processing. Lecture Notes in Computational Vision and Biomechanics, vol. 11, Springer, pp. 409-425. https://doi.org/10.1007/978-94-007-7584-8_13

APA

Jiang, R. M., Bouridane, A., & Amira, A. (2013). Color Saliency Evaluation for Video Game Design. In M. E. Celebi, & B. Smolka (Eds.), Advances in Low-Level Color Image Processing (pp. 409-425). (Lecture Notes in Computational Vision and Biomechanics; Vol. 11). Springer. https://doi.org/10.1007/978-94-007-7584-8_13

Vancouver

Jiang RM, Bouridane A, Amira A. Color Saliency Evaluation for Video Game Design. In Celebi ME, Smolka B, editors, Advances in Low-Level Color Image Processing. Springer. 2013. p. 409-425. (Lecture Notes in Computational Vision and Biomechanics). doi: 10.1007/978-94-007-7584-8_13

Author

Jiang, Richard M. ; Bouridane, Ahmed ; Amira, Abbes. / Color Saliency Evaluation for Video Game Design. Advances in Low-Level Color Image Processing. editor / M. Emre Celebi ; Bogdan Smolka. Springer, 2013. pp. 409-425 (Lecture Notes in Computational Vision and Biomechanics).

Bibtex

@inbook{51293275b4594003834e1ad2393d7c75,
title = "Color Saliency Evaluation for Video Game Design",
abstract = "This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied on three approaches for saliency estimation: color-based, histogram-based, and information theory based methods. In experiments, these approaches were evaluated on a public saliency dataset and compared with the state-of-art technologies, and it was shown that the proposed information theoretic saliency model can attain a better performance in comparison with several state-of-art methods. Then we applied the information theoretic saliency model to visual game design with image and video examples and demonstrated on how to help game designers to evaluate their visual design with respect to the salience awareness of human visual perception systems.",
keywords = "color saliency, video game, visual design, user interaction, information theory, computer vision, human perception",
author = "Jiang, {Richard M.} and Ahmed Bouridane and Abbes Amira",
year = "2013",
doi = "10.1007/978-94-007-7584-8_13",
language = "English",
isbn = "9789400775831",
series = "Lecture Notes in Computational Vision and Biomechanics",
publisher = "Springer",
pages = "409--425",
editor = "Celebi, {M. Emre } and Smolka, {Bogdan }",
booktitle = "Advances in Low-Level Color Image Processing",

}

RIS

TY - CHAP

T1 - Color Saliency Evaluation for Video Game Design

AU - Jiang, Richard M.

AU - Bouridane, Ahmed

AU - Amira, Abbes

PY - 2013

Y1 - 2013

N2 - This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied on three approaches for saliency estimation: color-based, histogram-based, and information theory based methods. In experiments, these approaches were evaluated on a public saliency dataset and compared with the state-of-art technologies, and it was shown that the proposed information theoretic saliency model can attain a better performance in comparison with several state-of-art methods. Then we applied the information theoretic saliency model to visual game design with image and video examples and demonstrated on how to help game designers to evaluate their visual design with respect to the salience awareness of human visual perception systems.

AB - This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied on three approaches for saliency estimation: color-based, histogram-based, and information theory based methods. In experiments, these approaches were evaluated on a public saliency dataset and compared with the state-of-art technologies, and it was shown that the proposed information theoretic saliency model can attain a better performance in comparison with several state-of-art methods. Then we applied the information theoretic saliency model to visual game design with image and video examples and demonstrated on how to help game designers to evaluate their visual design with respect to the salience awareness of human visual perception systems.

KW - color saliency

KW - video game

KW - visual design

KW - user interaction

KW - information theory

KW - computer vision

KW - human perception

U2 - 10.1007/978-94-007-7584-8_13

DO - 10.1007/978-94-007-7584-8_13

M3 - Chapter

SN - 9789400775831

T3 - Lecture Notes in Computational Vision and Biomechanics

SP - 409

EP - 425

BT - Advances in Low-Level Color Image Processing

A2 - Celebi, M. Emre

A2 - Smolka, Bogdan

PB - Springer

ER -