Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
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TY - CHAP
T1 - Color Saliency Evaluation for Video Game Design
AU - Jiang, Richard M.
AU - Bouridane, Ahmed
AU - Amira, Abbes
PY - 2013
Y1 - 2013
N2 - This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied on three approaches for saliency estimation: color-based, histogram-based, and information theory based methods. In experiments, these approaches were evaluated on a public saliency dataset and compared with the state-of-art technologies, and it was shown that the proposed information theoretic saliency model can attain a better performance in comparison with several state-of-art methods. Then we applied the information theoretic saliency model to visual game design with image and video examples and demonstrated on how to help game designers to evaluate their visual design with respect to the salience awareness of human visual perception systems.
AB - This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied on three approaches for saliency estimation: color-based, histogram-based, and information theory based methods. In experiments, these approaches were evaluated on a public saliency dataset and compared with the state-of-art technologies, and it was shown that the proposed information theoretic saliency model can attain a better performance in comparison with several state-of-art methods. Then we applied the information theoretic saliency model to visual game design with image and video examples and demonstrated on how to help game designers to evaluate their visual design with respect to the salience awareness of human visual perception systems.
KW - color saliency
KW - video game
KW - visual design
KW - user interaction
KW - information theory
KW - computer vision
KW - human perception
U2 - 10.1007/978-94-007-7584-8_13
DO - 10.1007/978-94-007-7584-8_13
M3 - Chapter
SN - 9789400775831
T3 - Lecture Notes in Computational Vision and Biomechanics
SP - 409
EP - 425
BT - Advances in Low-Level Color Image Processing
A2 - Celebi, M. Emre
A2 - Smolka, Bogdan
PB - Springer
ER -